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NPC Generator

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Advanced [show]


Theodoric Clayton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a lot of dark rich colors, with gold accents. His white hair is smooth and relatively long. His amber unseeing eyes seem to look past you.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Animals are drawn to him, and he is able to talk to them.

History: Theodoric was born with his father's beautiful face. After coming to the age of reason, Theodoric took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. After a long history of fighting, Theodoric and his spouse have recently divorced.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Disease, Antagonistic. Bonds: Attractive. Occupation: Locksmith

Voice: Shortens vowels

Attributes [hide]

Theodoric Clayton, Male Human Fighter 3
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 15 (+2)16 (+3) 10 (+0)10 (+0)
Skills Nature +5, Religion +5
Senses Passive Perception 10
Languages Common, Elven, Infernal, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 90 pp. Rhodochrosite (15 gp).


Social Check DCs


Tim Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a grey vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his grey boots flare out at the collars. He wears a broad hat to hide his balding. His blue eyes dart from person to person to random spaces in the air.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He works hard and plays hard.

History: He got into the Doctor business at a young age. He worked as a nervous Doctor and found it very stressful. He struck the Doctor job and began his own company from there.

Motivation: He seems to be bored by most things; and sabotage a competitor

Ideals: Disciplined. Flaws: Hedonist, Mundane. Bonds: Job. Occupation: Doctor

Voice: Soft and mumbly

Attributes [hide]

Tim Eastaughffe, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 8 (-1)11 (+0) 16 (+3)18 (+4)
Skills Performance +6, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Theobald Darlington, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his long golden hair kept up in a rat tail. His gray eyes dart from person to person to random spaces in the air.

Personality: He is calm most of the time but flees social interaction. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Theobald was born in the north. At a young age he loved to build and create. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: To prove his worth to the world.

Ideals: Persistence. Flaws: Shy, Impulsive. Bonds: Rich, Immigrant. Occupation: Map Maker

Voice: Speaks through clenched teeth

Attributes [hide]

Theobald Darlington, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)10 (+0) 10 (+0)14 (+2)
Skills History +2, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Miles Blankley, Male Human [Permalink]

Personal [hide]

Description: 5'7" and lanky with angular features, he is an attractive figure. He wears skinny pants and wears a violet and tan robe with the hood down. He has a very tight haircut. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born in a small desert village. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Miles took refuge in the ruined castle and found the beat up greataxe and armor he uses now. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is currently in port desperately looking for someone to get him out; and retire the richest man in the south

Ideals: Opinionated. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Brewer

Voice: Australian accent

Attributes [hide]

Miles Blankley, Male Human Fighter 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 10 (+0)12 (+1) 14 (+2)8 (-1)
Skills Deception +1, Survival +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. Solid gold idol (600 gp).


Social Check DCs


Ernest Garfield, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He is typically in his Herbalist uniform, marred by teas. His hair is greying and his face has many wrinkles. He tend to wears goggles to shield his eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Further he is a bit of a stoner and is frequently out of it.

History: Born to a pair of adventurers, Ernest grew up listening to his mother's many stories. Like his mother and his sister before him, after school he went straight into learning to become a Herbalist. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He desires power and/or immortality; and to be a server again

Ideals: Impeccable. Flaws: Ugly, Addict. Bonds: Job, Adventurer. Occupation: Herbalist

Voice: Soft and melodious

Attributes [hide]

Ernest Garfield, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)16 (+3) 16 (+3)10 (+0)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 13
Languages Common, Elven, Dwarven, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2

Possessions: Just what you see.


Social Check DCs

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