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NPC Generator

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Advanced [show]


Hunter Wentworth, Male Human [Permalink]

Personal [hide]

Description: He wears dull green sweaters, loose white pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sword, just in case. He has a moderate pudge and is not very fit. He keeps his long black hair kept up in a rat tail. His fierce amber eyes like to dwell on things.

Personality: He snorts whenever he laughs or is feeling confident. He uses divination through singing.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His first spouse was a Layabout, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Human compassion; and marry his brother to traveling adventurers

Ideals: Gifted. Flaws: Racist. Bonds: Religious, Family. Occupation: Brewer

Voice: Eastern European accent

Attributes [hide]

Hunter Wentworth, Male Human Fighter 5
Medium (5'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 42 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)11 (+0) 12 (+1)12 (+1)
Skills Acrobatics +5, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Bertram Hadley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears baggy red pantaloons and a black scarf. His blonde hair is smooth and relatively long. He wears round tiny glasses practically rammed into his face.

Personality: He is witty, but his monotone delivery comes off as unnerving The war was a terrible time for him, and Bertram does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: The child of a Junk Dealer, who enjoyed hunting, Bertram was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels kind of lost in life.

Ideals: Athletic, Joker. Flaws: Depressed. Bonds: Military, Nature. Occupation: Armorer

Voice: Scratchy, weak

Attributes [hide]

Bertram Hadley, Male Human Fighter 4
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 16 (+3)7 (-2) 11 (+0)15 (+2)
Skills Arcana +0, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 28000 cp. Pink pearl (100 gp). 1 Minor magic item.


Social Check DCs


Trym Walpole, Male Human [Permalink]

Personal [hide]

Description: This southern man is typically in his Body Guard uniform. His clothes are grease stained in places. His hair is greying and his face has many wrinkles. His eyes are amber and beady.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He got into the Body Guard business at a young age. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Flaws: Ugly, Emotional. Bonds: Job, Poor, Immigrant. Occupation: Body Guard

Voice: Soft and melodious

Attributes [hide]

Trym Walpole, Male Human Fighter 3
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)9 (-1) 9 (-1)10 (+0)
Skills Arcana +1, Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 300 gp. Rock crystal (50 gp). Tourmaline (140 gp). Golden yellow topaz (400 gp).


Social Check DCs


Ralf Darby, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a brown cloak and cross-gartered pastel stockings. His black hair, when down, is lengthy. He has violet eyes.

Personality: While he acts the brute, he is far gentler than he would appear. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He served in the navy to pay for his family's outstanding loans. A gifted student he started as a Map Maker, but he got bored and became a Marshal. He has achieved small success as a Marshal.

Motivation: An old rival family wants him found; and wants to raise his children well

Ideals: Fighting. Flaws: Fearful. Bonds: Military, Job, Family. Occupation: Marshal

Voice: Aggressive tone

Attributes [hide]

Ralf Darby, Male Human Fighter 4
Medium (5'4") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)13 (+1) 13 (+1)6 (-2)
Skills Medicine +3
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Richard Barney, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and has the majority of his body covered in plate. His head has been shaved. His ears are large.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born to a criminal king-pin and mafia family Richard was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Richard decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: Seeks redemption; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Criminal record. Occupation: Crown-heir

Voice: Speaks through clenched teeth

Attributes [hide]

Richard Barney, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 13 (+1)11 (+0) 12 (+1)11 (+0)
Skills Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Azurite (13 gp). Silver pearl (140 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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