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NPC Generator

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Advanced [show]


Robert Roscoe, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is well dressed, constantly wearing a black suit, violet shirt, and brown tie. His hair is silver and curly. His eyes are amber and beady.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He plays an instrument quite well.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Tailor father left him crippled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A strong sense of loyalty to Human people.

Ideals: Artistic. Flaws: Ugly, Racist, Disease. Bonds: Poor. Occupation: Animal Trainer

Voice: Mumbles to self between sentences

Attributes [hide]

Robert Roscoe, Male Human Fighter 4
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 13 (+1)15 (+2) 10 (+0)18 (+4)
Skills Animal Handling +2
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 70 pp. Sard (80 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gerald Atterton, Male Human [Permalink]

Personal [hide]

Description: He sports violet clothing, slightly heavier than average wear. He has a slight overbite and is overall scrawny. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His fierce green eyes like to dwell on things.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Balancing his hectic life and new Locksmith responsibilities is difficult; and sabotage a competitor

Ideals: Philantrophist, Gifted. Flaws: Shy, Ugly. Bonds: Job. Occupation: Locksmith

Voice: American accent

Attributes [hide]

Gerald Atterton, Male Human Fighter 5
Medium (5'1") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)6 (-2) 10 (+0)8 (-1)
Skills Acrobatics +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +4

Possessions: 1 Tanglefoot bags.


Social Check DCs


Kody Cholmondeley, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright blue suits and hats, and carries scimitars. His golden hair is unkempt and raggedy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He never wears the same outfit twice, unless he absolutely has to.

History: Born in the north his family was never financially stable. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To clean up the streets; and to get a good night's sleep

Ideals: Fighting, Artistic. Flaws: Ugly, Insomniac. Bonds: Poor, Guardian. Occupation: Animal Trainer

Voice: Dark and ominous

Attributes [hide]

Kody Cholmondeley, Male Human Fighter 4
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)8 (-1) 8 (-1)12 (+1)
Skills Medicine +1, Persuasion +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. Coral (40 gp). Lapis lazuli (10 gp). Banded agate (10 gp). Black pearl (1200 gp). 1 Minor magic item.


Social Check DCs


Lewis Colton, Male Human [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner. He is bristling with hidden weapons, mostly maces and longbows. He keeps his chestnut hair in a pixie cut. His eyes, though not visible through his cowl, are green.

Personality: Lewis speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He used his abilities to trick people and travel the world for free.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Impeccable. Bonds: Attractive, Criminal record, Religious, Mentor. Occupation: Ruler

Voice: Shortens vowels

Attributes [hide]

Lewis Colton, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)17 (+3) 15 (+2)15 (+2)
Skills History +5, Survival +4
Senses Passive Perception 12
Languages Common, Gnoll, Druidic, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 7000 cp. 2 Antitoxin. 2 Antitoxin. 4 Alchemist’s fire.


Social Check DCs


Anselm Dudley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'0". He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His long brown hair reaches down to his waist. He has gleaming, smiling green eyes.

Personality: Anselm speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a logical person and will generally grow upset if things defy logic and science.

History: He is the product a well kept family trust fund and as such has never really known need. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fletcher. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Further expansion of business; and expand his business

Ideals: Impeccable, Logical. Bonds: Rich, Job. Occupation: Fletcher

Voice: Stutters

Attributes [hide]

Anselm Dudley, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)15 (+2) 13 (+1)8 (-1)
Skills Performance +1
Senses Passive Perception 11
Languages Common, Terran, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 50 pp. 1 Half-Plate.


Social Check DCs

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