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NPC Generator

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Advanced [show]


Solomon Kensley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears silk and lounges about seductively. He wears a small hat to cover his moderate length silver hair. He has a dull look in his hazel eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He feeds upon the attention of others.

History: Solomon was raised in a hard working conservative environment. A few years later when the south was not economically sound they moved to his current location. He left for the west, certain he would find work there.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Optimist. Bonds: Attractive, Poor, Job, Immigrant. Occupation: Dyer

Voice: Mousy voice

Attributes [hide]

Solomon Kensley, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)13 (+1) 12 (+1)14 (+2)
Skills Athletics +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 200 gp. Iolite (30 gp). Carnelian (30 gp).


Social Check DCs


Hubert Chatham, Male Human [Permalink]

Personal [hide]

Description: This man wears silk and lounges about seductively. He has a penchant for wearing a ring with an oversized amber on his left hand. He has styled his white hair well, parting it to the left. His eyes are gray and catlike.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Flaws: Selfish. Bonds: Attractive, Rich, Has a crush, Adventurer. Occupation: Spy

Voice: Speaks with lips pursed

Attributes [hide]

Hubert Chatham, Male Human Fighter 5
Medium (5'11") Human, Lawful Good (CR 5)
Armor Class 8
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 10 (+0)13 (+1) 8 (-1)16 (+3)
Skills Nature +4, Perception +2
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 2d4+2, Ranged +1 / 2d4-2, Grapple +2

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Godfrey Cumberbatch, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears pastel trousers with brown and tan striped suspenders. He wears various colorful collared shirts and is in decent physical shape. He sports a long brown beard, and similarly colored long hair. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: His tongue was cut out and he uses sign language. As long as the job gets done he does not care how it got done.

History: He was raised in a island tribe. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Godfrey took refuge in the ruined castle and found the beat up bow and armor he uses now. He ran away from his former home and has been making his living as a Knight for the past few years.

Motivation: Doesn't want to be a Knight and was forced into it by his family; and to unite with his brother

Ideals: Professionalism. Flaws: Disease. Bonds: Nature, Job, Family. Occupation: Knight

Voice: Puts emphasis on the wrong words

Attributes [hide]

Godfrey Cumberbatch, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)17 (+3) 16 (+3)14 (+2)
Skills Acrobatics +4, Survival +5
Senses Passive Perception 13
Languages Common, Gnome, Abyssal, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +5

Possessions: 3000 sp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Don Riley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Beneath his clothing is a huge mess of scar tissue. His hair is always cut to a buzz. His gray eyes have a joyful gleam in them most of the time.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He worked as a nervous Animal Trainer and found it very stressful. He now owns his own business.

Motivation: Retire the richest man in the south; and to share knowledge with the world

Ideals: Entrepeneur, Logical. Bonds: Slave, Job, Religious. Occupation: Animal Trainer

Voice: Smooth and feminine

Attributes [hide]

Don Riley, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)15 (+2) 11 (+0)8 (-1)
Skills Insight +2, Stealth +3
Senses Passive Perception 10
Languages Common, Druidic, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 3000 sp.


Social Check DCs


Patrick Burton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a shirt that is too small, which lets his gut show, with a ratty pastel coat over it. He has a long black beard with little hanging trinkets. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He got into the Jeweler business at a young age. When money was particularly tight he was walking through alleys when he overheard a Jeweler hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He then took over the family business and is one of the better Jeweler for hire.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Justice. Flaws: Ugly, Forgetful. Bonds: Job, Poor. Occupation: Jeweler

Voice: Creaky witch voice

Attributes [hide]

Patrick Burton, Male Human Fighter 4
Medium (6'1") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 11 (+0)12 (+1) 8 (-1)18 (+4)
Skills Deception +6, Perception +1
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. Aquamarine (600 gp). Lapis lazuli (15 gp). Red garnet (150 gp). Black pearl (600 gp).


Social Check DCs

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