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Advanced [show]


Charles Kendal, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a whip, but if one is not available he will default to his dagger. His hair is short and red. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He dislikes all the random violence that takes place in the south. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born in the south, but his parents moved at a very young age to the north. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He left for the south, certain he would find work there.

Motivation: He wants nothing more than to rejoin the army; and to pay off his debts

Ideals: Pacifist. Bonds: Attractive, Military, Immigrant. Occupation: Laborer

Voice: Pronounces difficult words wrong

Attributes [hide]

Charles Kendal, Male Human Fighter 3
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 6 (-2)18 (+4) 12 (+1)10 (+0)
Skills Religion +6, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Aquan, Goblin, Abyssal, Orc
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: Just what you see.


Social Check DCs


Gilbert Huckabee, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a black collared shirt and grey pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He wears his white hair up. His eyes are a pleasant green.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Energy wise he seems alert and responsive.

History: His father raised him in a mountain cabin. A freak accident while working with his Locksmith mother left him crippled. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To unite with his brother; and marry his brother to traveling adventurers

Ideals: Professionalism, Persistence. Flaws: Disease. Bonds: Nature, Family. Occupation: Hunter

Voice: Scandinavian accent

Attributes [hide]

Gilbert Huckabee, Male Human Fighter 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)13 (+1) 15 (+2)15 (+2)
Skills Insight +4, Investigation +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 19000 cp.


Social Check DCs


Bertram Bradley, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His long silver hair reaches down to his waist. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.

History: He was born in the south, but his parents moved at a very young age to the north. Because his mother participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his father from journeying south to reunite his family. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Sabotage a competitor; and wants to work out more often

Ideals: Fighting, Athletic. Bonds: Job, Enemies, Immigrant. Occupation: Glassblower

Voice: Low and grunting

Attributes [hide]

Bertram Bradley, Male Human Fighter 3
Medium (5'4") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 10 (+0)17 (+3) 15 (+2)13 (+1)
Skills Deception +3, Religion +5
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Banded mail.


Social Check DCs


Percival Morley, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing a tight violet one piece outfit complete with pants, hood, and a cape. He has wavy golden hair. He has amber eyes and a violet hat with a white feather.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Sold as a small child to a slaver, Percival was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his mother out around the business and became quite the natural. He has set out to sabotage the competition.

Motivation: His religion dominates his actions; and an old rival family wants him found

Bonds: Guardian, Family, Mentor, Job, Religious. Occupation: Slave Trader

Voice: Speaks with back of mouth

Attributes [hide]

Percival Morley, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 14 (+2)13 (+1) 7 (-2)13 (+1)
Skills Intimidation +3, Religion +3
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 700 sp. 1 Magnifying glass.


Social Check DCs


Drogo Eastoft, Male Human [Permalink]

Personal [hide]

Description: 5'1" and muscular, this southern man wears a tight fitting black shirt and pants. His hair is long and chestnut with streaks of white, and is pulled back with small black clips. His beard is white, braided, and well cared for. His ears are large.

Personality: He speaks before he thinks and is too direct. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Athletic. Flaws: Ugly, Impulsive. Bonds: Immigrant, Religious. Occupation: Jeweler

Voice: Switch between two voices

Attributes [hide]

Drogo Eastoft, Male Human Fighter 4
Medium (5'1") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)16 (+3) 14 (+2)13 (+1)
Skills Insight +4, Performance +3
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Celestial
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 30000 sp. Azurite (8 gp). 1 Spyglass. 1 Spyglass. 1 Bullseye lantern.


Social Check DCs

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