Balimaar Mori, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Barber does. He has relatively light skin and is very physically imposing due to his abundance of muscles. He wears a colorful flower in his red hair. He tend to wears goggles to shield his eyes.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Balimaar is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He got into the Barber business at a young age. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has drifted from career to career and currently works as a Barber.
Motivation: Further expansion of business; and he's repulsed by the pc
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Job, Attractive, Family. Occupation: Barber
Voice: Stutters
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 6 (-2) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 900 sp.
Odo Warwick, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He is wearing the road beaten gear of a warrior. He wears a deerstalker hat to cover his moderate length auburn hair. His gray eyes dart from person to person to random spaces in the air.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born in the north to a Carter, Odo learned a great deal about his mother's area of expertise. He was an apprentice working in his mother's forge. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to reunite with his absent mother
Ideals: Fighting. Flaws: Antagonistic. Bonds: Adventurer, Job, Family. Occupation: Carter
Voice: Breathy voice
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 15 (+2) | 16 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Infernal, Gnoll, Gnome
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: 30000 cp. Deep blue spinel (500 gp). Silver pearl (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bertram Gracey, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears dark leathers with embroidery. He sports a long red beard, and similarly colored long hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born blind and as such lacked many opportunities for work. His druidic abilities were realized during a raid on his village. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has passion for adventuring and risk; and wants to work out more often
Ideals: Athletic, Joker. Flaws: Ugly, Shy, Disease. Occupation: Cook
Voice: Low and grunting
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 15 (+2) | 14 (+2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Aquan, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +1 / 1d8-1, Grapple -1
Possessions: Alexandrite (200 gp). Violet garnet (200 gp). Chrysoprase (20 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Cory Springfield, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He is well dressed, constantly wearing a green suit, red shirt, and brown tie. His blonde hair is thinning but still full. He has a tattooed face.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He cannot resist a sob story and will often dote over anyone who has one.
History: The child of a Laborer, who enjoyed hunting, Cory was taken on many hunting expeditions. Cory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has built up a small fortune and can afford his own way.
Motivation: Wants a kiss; and he has a crush on the local laborer
Ideals: Philantrophist. Bonds: Adventurer, Nature, Rich, Has a crush. Occupation: Spice Merchant
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 8 (-1) | 13 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3
Possessions: Star rose quartz (50 gp). Banded agate (10 gp).
Randal Brixton, Male Human [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears a yellow vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his yellow boots flare out at the collars. His hair, while still mostly golden, has prominent grey streaks. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Prone to second guessing himself, he comes off as nervous. His job bores him to no end. He has decided to make it more interesting.
History: Randal was born in the east. At a young age he loved to build and create. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has passion for adventuring and risk
Ideals: Persistence. Flaws: Insomniac, Shy. Bonds: Adventurer, Criminal record. Occupation: Masseuse
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 6 (-2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
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