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NPC Generator

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Advanced [show]


Don Hadley, Male Human [Permalink]

Personal [hide]

Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a penchant for wearing a ring with an oversized amethyst on his right hand. His tied-back hair is auburn. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is calm most of the time but flees social interaction. He is harsh and unforgiving.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. In his 18th year, his parents were killed by a dire rats raid, leaving Don alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: A deep hatred of dire rats.

Flaws: Shy, Antagonistic. Bonds: Rich, Religious, Enemies. Occupation: Junk Dealer

Voice: Low range voice

Attributes [hide]

Don Hadley, Male Human Fighter 3
Medium (6'0") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)9 (-1) 16 (+3)15 (+2)
Skills Animal Handling +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp. Malachite (8 gp). Jet (150 gp). 1 Everburning torch. 3 Tanglefoot bags.


Social Check DCs


Hugh Law, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a perfectly clean shirt and pair of pants. He wears his brown hair up in a very large beehive style do. His violet eyes are slightly larger than normal.

Personality: This man loves singing and to teach people singing more than just about anything. He is lazy and tries to find solutions quickly.

History: He was raised in a mountains tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now mingles about in high society.

Motivation: He has decided he is irredeemable; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Artistic. Flaws: Lazy. Bonds: Attractive, Nature, Rich, Criminal record. Occupation: Spy

Voice: Middle-eastern accent

Attributes [hide]

Hugh Law, Male Human Fighter 3
Medium (6'2") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)12 (+1) 8 (-1)16 (+3)
Skills Nature +3, Religion +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 700 sp. 1 Chain shirt. 1 Breastplate. 1 Half-Plate.


Social Check DCs


Lewis Oakley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he likes to wear ponchos typically of a light tan in addition to tight pants. His silver hair and beard is wavy and long. His eyes are likewise violet.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was born on a small isolated farm. His family was turned out during the war. He and his family wandered north to less war torn lands. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To unite with his brother; and he's looking for his big break

Ideals: Extrovert. Flaws: PTSD. Bonds: Adventurer, Nature, Family. Occupation: Sculptor

Voice: Jamaican accent

Attributes [hide]

Lewis Oakley, Male Human Fighter 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 16 (+3)13 (+1) 10 (+0)15 (+2)
Skills Arcana +3, Athletics +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +3

Possessions: 100 gp. Sard (70 gp). Red-brown spinel (60 gp). Moonstone (70 gp). Smoky quartz (70 gp).


Social Check DCs


Percival England, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears many layers of old clothing at all times. He keeps his long brown hair kept up in a rat tail. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born in the south, but his parents moved at a very young age to the east. He moved out east to avoid the crime he committed. He left for the south, certain he would find work there.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Artistic. Flaws: Ugly, Insane. Bonds: Poor, Immigrant, Criminal record. Occupation: Adventurer

Voice: Shortens vowels

Attributes [hide]

Percival England, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 10 (+0)12 (+1) 12 (+1)12 (+1)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). 1 Magnifying glass. 1 Masterwork Musical instrument.


Social Check DCs


Heward Gracey, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He has the majority of his body covered in plate. His head has been shaved. He is baby faced.

Personality: Always inclined to offer people food he seems plenty friendly. He works hard and plays hard.

History: He was born in the north. Heward was born on a far northern plains where he grew up under the tutelage of his father, an expert Actor. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Marry his sister to traveling adventurers; and he has decided he is irredeemable

Ideals: Philantrophist. Flaws: Ugly, Hedonist. Bonds: Immigrant. Occupation: Actor

Voice: Sleepy voice

Attributes [hide]

Heward Gracey, Male Human Fighter 3
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)10 (+0) 11 (+0)15 (+2)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1700 sp. 1 Masterwork Light steel shield.


Social Check DCs

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