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Advanced [show]


Hugh Yeardley, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His brown hair is slicked back into a classic pompadour. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He receives visions of the future at random moments

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Cursed with lycanthropy at a very young age, Hugh has worked very hard to control his curse. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Fighting, Athletic, Gifted. Flaws: Sensitive, Disease. Bonds: Slave. Occupation: Doctor

Voice: Jittery and nervous

Attributes [hide]

Hugh Yeardley, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 8 (-1)6 (-2) 15 (+2)11 (+0)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: Star rose quartz (40 gp). Freshwater pearl (10 gp). Rock crystal (40 gp).


Social Check DCs


Wymar Marlee, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large brown jacket. His skin is fair and his fingers are delicate and long. His tied-back hair is white. His green eyes dart from person to person.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. When he's not drinking or sleeping the drinks off, he's doing music.

History: Sold as a small child to a necromancer, Wymar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Wymar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Wymar decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Artistic. Flaws: Shy. Bonds: Mentor, Criminal record. Occupation: Fletcher

Voice: Speaks in third person

Attributes [hide]

Wymar Marlee, Male Human Fighter 4
Medium (5'9") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 12 (+1)17 (+3) 10 (+0)14 (+2)
Skills Insight +2, Investigation +5
Senses Passive Perception 10
Languages Common, Gnoll, Elven, Gnome
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4

Possessions: 100 gp.


Social Check DCs


Peter Wade, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is generally shirtless and showing off his tattooed chest. His chestnut hair is smooth and relatively long. His eyes are a pleasant green.

Personality: He has always had a great fascination with Human culture. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Before the accident, he was one of the most outspoken anti-Human activists. He was mortally wounded, saved by a kind and fast-acting Human doctor. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is a bit of a kleptomaniac; and a rival would like him out of the picture

Ideals: Opinionated. Flaws: Racist, Mundane. Bonds: Poor, Military, Criminal record. Occupation: Shoemaker

Voice: Loud with bravado

Attributes [hide]

Peter Wade, Male Human Fighter 4
Medium (5'7") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)13 (+1) 9 (-1)15 (+2)
Skills Insight +1, Medicine +1
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. Obsidian (15 gp). 1 Minor magic item.


Social Check DCs


Odo Davenport, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down, and carries shields. He keeps his golden hair in a flapper bob. His otherwise smooth face is marked with small tiny scars.

Personality: Odo wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is afraid of women and trembles around them

History: His parents moved while he was still in utero so he is the first generation to be born here. He struck it rich when he found rare goods in large quantities. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Fighting, Disciplined. Flaws: Shy. Bonds: Immigrant, Rich. Occupation: Mason

Voice: Breathy voice

Attributes [hide]

Odo Davenport, Male Human Fighter 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 37 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)15 (+2) 10 (+0)14 (+2)
Skills Insight +3, Medicine +3
Senses Passive Perception 10
Languages Common, Abyssal, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Rolf Berkeley, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He very much looks the part of a Detective. His black hair is braided into rings. His hazel eyes dart from person to person to random spaces in the air.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not believe in violence as a means to an end. He is a dedicated Detective but believes his peers are too gung-ho.

History: He was raised in a forest tribe. He was taken as a slave by a traveling circus and forced to perform He ran away from his former home and has been making his living as a Detective for the past few years.

Motivation: To be a Courier again; and balancing his hectic life and new detective responsibilities is difficult

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Job, Nature, Slave. Occupation: Detective

Voice: Boston accent

Attributes [hide]

Rolf Berkeley, Male Human Fighter 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 17 (+3)14 (+2) 9 (-1)12 (+1)
Skills Sleight of Hand +0, Stealth +0
Senses Passive Perception 9
Languages Common, Terran, Ignan
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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