Justin Shelly, Male Human [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears black painted combat armor at almost all times. His whole body is exceptionally muscular. His silver hair has been sun bleached extensively. His blue eyes have a joyful gleam in them most of the time.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: His parents moved while he was still in utero so he is the first generation to be born here. His father was a soldier and died while he was still young. Justin was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Justice. Flaws: Ugly. Bonds: Immigrant, Military. Occupation: Tanner
Voice: Pirate accent
Attributes [hide]
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Aldous Spaulding, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male wears a brown broad hat and brown clothes. He is tall, broad shouldered and powerfully built. He is bald on top and has large red tufts of hair around his ears. This brown eyed southerner is not easily forgotten.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He comes from a rich southern family. Through the years after Aldous was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Aldous's father didn't care for him much, and the feeling was mutual. He now spends his time doing works of charity.
Motivation: To clean up the streets; and he is greedy
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich, Guardian. Occupation: Ploughman
Voice: Mousy voice
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 17 (+3) | 13 (+1) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 2700 sp.
Godfrey Shelly, Male Human [Permalink]
Personal [hide]
Description: This man wears a green costume with the symbols of the four houses of cards on his torso. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His brown hair is lengthy. His half smiles and brown eyes are beguiling and draw you in.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Godfrey hails from a village terrorized by drow. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: Many drow want him driven away; and money/treasure
Ideals: Joker. Flaws: Antagonistic. Bonds: Rich, Attractive, Enemies. Occupation: Body Guard
Voice: Scandinavian accent
Attributes [hide]
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 8000 cp.
Henry Denholm, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears a blue costume with the symbols of the four houses of cards on his torso. He keeps his long golden hair kept up in a rat tail. His face is scarred and worn.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born in a small island village. When money was particularly tight he was walking through alleys when he overheard a Mortician hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has dedicated himself to building a better trade route.
Motivation: Meet up once more with his childhood friend.
Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Adventurer, Nature. Occupation: Mortician
Voice: Scottish accent
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 15 (+2) | 7 (-2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Pink pearl (70 gp). Rhodochrosite (8 gp).
Adelard Whitby, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many white ritualistic tattoos. He is wearing colorful clothing, dressed as a Miller. His tied-back hair is silver. His blue eyes have a joyful gleam in them most of the time.
Personality: He is overprotective of those who hire his services. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: The child of a Dyer, who enjoyed hunting, Adelard was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He used his abilities to travel the world and help people.
Motivation: His spouse's relatives view him with great suspicion; and to protect his home
Ideals: Fighting, Philantrophist. Bonds: Guardian, Nature, Family. Occupation: Miller
Voice: Dark and ominous
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 12 (+1) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 300 gp.
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