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Advanced [show]


Gunter Enfield, Male Human [Permalink]

Personal [hide]

Description: He usually wears his white robe and has his pickaxe always slung over his shoulder. He has relatively light skin and is very physically imposing due to his abundance of muscles. His head has been shaved. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: His tongue was cut out and he uses sign language. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born in the north. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He wants to meet his childhood hero.

Flaws: Ugly, Disease. Bonds: Adventurer, Immigrant, Criminal record. Occupation: Servant

Voice: Mumbles to self between sentences

Attributes [hide]

Gunter Enfield, Male Human Fighter 4
Medium (6'2") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)6 (-2) 4 (-3)8 (-1)
Skills Animal Handling -1, Insight -1
Senses Passive Perception 7
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 100 gp.


Social Check DCs


Anselm Alby, Male Human [Permalink]

Personal [hide]

Description: He wears a red costume with the symbols of his god on his torso, and carries glaives. He sports a flattop hair cut. He wears an eyepatch.

Personality: He likes to make people angry or surprised. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born to a poor family in the city he treasured whatever gifts he got. Through the years after Anselm was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Anselm's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and to prove his worth to the world

Ideals: Fighting. Flaws: Ugly, Antagonistic, Impulsive. Bonds: Poor. Occupation: Miner

Voice: Laughs frequently while speaking

Attributes [hide]

Anselm Alby, Male Human Fighter 3
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 10 (+0)10 (+0) 13 (+1)12 (+1)
Skills Investigation +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


John Bentley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears rags and sports a simple walking cane. His hair is short and auburn. His hazel eyes peer out from beneath his wide-brimmed brown hat.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. When he's not drinking or sleeping the drinks off, he's doing writing.

History: John was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His psionic abilities were realized during a raid on his village. He was always very intelligent and has formed a secret society of freemasons.

Motivation: Further expansion of business; and wants to work out more often

Ideals: Athletic, Artistic, Gifted. Flaws: Secretive. Bonds: Poor, Job. Occupation: Interpreter

Voice: American accent

Attributes [hide]

John Bentley, Male Human Fighter 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 8
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 13 (+1)8 (-1) 13 (+1)7 (-2)
Skills Insight +3, Intimidation +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1

Possessions: 600 gp. Obsidian (10 gp). Rose (70 gp). Amethyst (60 gp). Rose (70 gp). 1 Minor magic item.


Social Check DCs


Ernest Davenport, Male Human [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He has a moderate pudge and is not very fit. He has a very tight haircut. His fair skin shows little sign of his aristocratic breeding.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Ernest was born the youngest of three triplets. A few years later when the south was not economically sound they moved to his current location. By chance he met his sister recently and the two have been together since.

Motivation: An old rival family wants him found; and to reunite with his absent father

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Family, Immigrant. Occupation: Roofer

Voice: High pitched and raspy

Attributes [hide]

Ernest Davenport, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)14 (+2) 13 (+1)13 (+1)
Skills Acrobatics +3, Nature +4
Senses Passive Perception 11
Languages Common, Aquan, Terran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs


William Barton, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a black suit, grey shirt, and blue tie. His attire stands in sharp contrast to his shortbow, which is beautifully polished and possesses an ornate carving of a card on it. His hair is cut close to his head. He wears a mask on his face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He got into the Animal Trainer business at a young age. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. During his travels, William and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, William discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. William fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He's looking for his big break.

Flaws: Disease. Bonds: Religious, Job, Adventurer. Occupation: Animal Trainer

Voice: Old thin voice

Attributes [hide]

William Barton, Male Human Fighter 4
Medium (6'5") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 8 (-1)16 (+3) 12 (+1)13 (+1)
Skills Intimidation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Terran, Aquan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp. Blue quartz (6 gp). 1 Minor magic item.


Social Check DCs

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