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NPC Generator

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Advanced [show]


Dustin Clayton, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is wearing a long, pastel, dusty cloak. He is tall, broad shouldered and powerfully built. His golden hair is kept up in a ponytail inside a small hat. His fair skin shows little sign of his aristocratic breeding.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He enjoys reading and quiet.

History: Dustin was born with his father's beautiful face. He has had some formal singing training, and achieved minor success. He was always very intelligent and has formed a secret society of specialists.

Motivation: He would like to get married and retire; and wants a kiss

Ideals: Logical, Artistic. Flaws: Cynical, Secretive. Bonds: Attractive, Has a crush. Occupation: Carter

Voice: Sore throat, cough

Attributes [hide]

Dustin Clayton, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)15 (+2) 9 (-1)9 (-1)
Skills History +4, Insight +1
Senses Passive Perception 9
Languages Common, Halfling, Gnome
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate. 1 Darkwood Buckler.


Social Check DCs


Gilbert Langley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many black ritualistic tattoos. He prefers to wear red clothing when he does not wear armor. His hair is greying and his face has many wrinkles. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He does not believe in betrayal or weakness as things to be tolerated. Gilbert is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Gilbert was born in the north. At a young age he loved to build and create. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. By chance he met his brother recently and the two have been together since.

Motivation: To unite with his brother.

Ideals: Justice, Persistence. Bonds: Family, Mentor. Occupation: Unemployed

Voice: Jittery and nervous

Attributes [hide]

Gilbert Langley, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)15 (+2) 12 (+1)13 (+1)
Skills Deception +3, Survival +3
Senses Passive Perception 11
Languages Common, Celestial, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 1700 sp.


Social Check DCs


Trym Spalding, Male Human [Permalink]

Personal [hide]

Description: 5'10" and lanky with angular features, he is an attractive figure. He wears a faded coat and loose pants complete with broad hat. He has a very tight haircut. His violet eyes have a joyful gleam in them most of the time.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Energy wise he seems alert and responsive.

History: He was born at the edge of vast forest. Trym liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is currently in port desperately looking for someone to get him out; and sabotage a competitor

Ideals: Philantrophist, Professionalism. Bonds: Attractive, Nature, Slave. Occupation: Gardener

Voice: Spits and sputters

Attributes [hide]

Trym Spalding, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)10 (+0) 13 (+1)11 (+0)
Skills Acrobatics +3, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp. 1 Half-Plate. 1 Masterwork Light steel shield.


Social Check DCs


Theobald Badger, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears rags and sports a simple walking cane. He has a auburn handlebar mustache and slicked back auburn hair. His green eyes have a joyful gleam in them most of the time.

Personality: Theobald hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is a ruthless business man, a trait he acquired from his father.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His homeland was ravaged by war and he spent much of his life rebuilding it. He's also a talented Apothecary, but doesn't like to broadcast it.

Motivation: He doesn't get along with people that don't share his tastes; and further expansion of business

Ideals: Artistic, Entrepeneur, Impeccable. Flaws: PTSD. Bonds: Poor, Job. Occupation: Merchant

Voice: Russian accent

Attributes [hide]

Theobald Badger, Male Human Fighter 3
Medium (6'5") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)14 (+2) 11 (+0)9 (-1)
Skills Athletics +4, Religion +4
Senses Passive Perception 10
Languages Common, Terran, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 400 gp.


Social Check DCs


Aldous Gracey, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He wears loose pants and a collared shirt complete with sweater beneath his coat, and his gloved hand is found clutching a trident. He wears his golden hair up. His eyes are hazel and catlike.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He pushes his goals aggressively. He is also a coward if confronted.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Aldous took refuge in the large cave and found the beat up trident and armor he uses now. He left for the south, certain he would find work there.

Motivation: He is greedy; and he is terrified, and will act out of fear

Flaws: Insomniac, Fearful. Bonds: Nature, Immigrant, Rich. Occupation: Butcher

Voice: Booming voice

Attributes [hide]

Aldous Gracey, Male Human Fighter 4
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 16 (+3)12 (+1) 14 (+2)10 (+0)
Skills Insight +4, Religion +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +0 / 1d10-2, Ranged +1 / 1d10-1, Grapple -1

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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