Everard Ryland, Male Human [Permalink]
Personal [hide]
Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a brown shirt with thin green vertical stripes and grey pants. His hair is chestnut and curly. His blue eyes are passionate and lively.
Personality: He loves telling others what to do and how they should feel about things. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Everard is combative with any and all who dare try his patience in the slightest.
History: He comes from a rich northern family. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is greedy; and money/treasure
Ideals: Opinionated, Justice. Flaws: Ugly. Bonds: Rich, Debt. Occupation: Sellsword
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 400 gp. 1 Masterwork Uncommon Weapon.
Cory Morley, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His moppish white hair is in a traditional bowl cut. His hazel unseeing eyes seem to look past you.
Personality: He exudes charisma. He is a tour de force of persuasion. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Priest father left him crippled. He used his abilities to trick people and travel the world for free.
Motivation: He's attracted to the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Flaws: Disease, Impulsive. Bonds: Attractive. Occupation: Spice Merchant
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 13 (+1) | 13 (+1) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Draconic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 28000 sp. Moss agate (15 gp). 1 Minor magic item.
Solomon Bradley, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. His brown hair is cut short with large spiked bangs in the front. He wears crescent spectacles with a black brim.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is able to make almost anything out of random pieces of junk.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Solomon was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He was granted psionic powers by his dying brother.
Motivation: His spouse's relatives view him with great suspicion; and he is compelled to act according to his religious beliefs
Ideals: Gifted, Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Religious. Occupation: Sage
Voice: Excited and jittery
Attributes [hide]
Medium (6'6") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 18 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 10 (+0) | 15 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Halfling
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1
Possessions: 1 Antitoxin.
Diggory Gracey, Male Human [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears professional attire. He keeps his blonde hair in a pixie cut. He has violet eyes and a black hat with a blue feather.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He also has developed a complete distrust of the Brewer profession.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A gifted student he started as a Brewer, but he got bored and became a Miller. Days after completing his studies, news broke out that his hometown was attacked by brigands. Diggory was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: He is content; and someone believes him a fraud
Flaws: Mundane. Bonds: Attractive, Job, Rich, Enemies. Occupation: Miller
Voice: Booming voice
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 17 (+3) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp.
Solomon Clare, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a blue costume with the symbols of his god on his torso. He wears a top hat to hide his balding. His eyes are green and beady.
Personality: Stoic and calm, he prefers to meditate than take action. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Sold as a small child to a necromancer, Solomon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His childhood dream was to be a Weaver, but he was a colossal failure. He has worked as a Bricklayer like his mother before him.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Disciplined. Flaws: Ugly, Impulsive. Bonds: Mentor, Job. Occupation: Bricklayer
Voice: Sleepy voice
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 21 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 5 (-3) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 10 pp.
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