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NPC Generator

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Advanced [show]


Hugh Lindsey, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Dilettante. He has moderate length blonde hair. He has gray eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: From birth he was tutored by a cruel and relentless mentor. He was taken from his home at a very young age. He bought a shortspear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: An old rival family wants him found; and to unite with his sister

Ideals: Joker. Flaws: Antagonistic. Bonds: Mentor, Slave, Nature, Family. Occupation: Dilettante

Voice: Ums and uhs a lot

Attributes [hide]

Hugh Lindsey, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 11 (+0)12 (+1) 10 (+0)13 (+1)
Skills Deception +3, Nature +3
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2300 sp.


Social Check DCs


Kyle Hailey, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, blue, dusty cloak. His attire stands in sharp contrast to his whip, which is beautifully polished and possesses an ornate carving of a skull on it. His white hair has been sun bleached extensively. He has blue eyes and a blue hat with a violet feather.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born a particularly ugly child, much to the horror of his parents. After coming to the age of reason, Kyle took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has been saving his money to try and buy his sister's freedom.

Motivation: He has passion for adventuring and risk; and to reunite with his absent father

Ideals: Gifted. Flaws: Shy, Ugly. Bonds: Family, Adventurer. Occupation: Mayor

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Kyle Hailey, Male Human Fighter 3
Medium (6'0") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)14 (+2) 14 (+2)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Giant, Celestial
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp. Deep green spinel (80 gp). Deep green spinel (80 gp). 1 Half-Plate.


Social Check DCs


Miles Alton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He usually wears his green robe and has his crossbow always slung over his shoulder. Beneath his clothing is a huge mess of scar tissue. His hair is long and black with streaks of chestnut, and is pulled back with small green clips. His beard is chestnut, braided, and well cared for. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is irascible and easily irritated. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He is a Maurezhi in disguise. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He was recently attacked on the road and savagely beaten by bandits.

Motivation: He desires power and/or immortality; and to reunite with his old friends

Flaws: Ugly, Antagonistic. Bonds: Slave, Immigrant, Adventurer. Occupation: Dilettante

Voice: Laughs frequently while speaking

Attributes [hide]

Miles Alton, Male Human Fighter 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)15 (+2) 8 (-1)14 (+2)
Skills Animal Handling +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Elven, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Simon Mitchell, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears skinny pants and wears a blue and black robe with the hood down. He wears his red hair down. His blue eyes dart from person to person.

Personality: He is a hateful person. He taunts others and blames them for his problems. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of northern immigrants he idolized his father. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero; and he has comitted a past crime that haunts him to this day

Ideals: Athletic. Flaws: Antagonistic. Bonds: Adventurer, Immigrant, Criminal record. Occupation: Guard

Voice: German accent

Attributes [hide]

Simon Mitchell, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)13 (+1) 15 (+2)15 (+2)
Skills Acrobatics +3, Arcana +3
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Norman Milton, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he is armored in gleaming platemail with gilded edges. A flowing white cape and mantle trimmed with soft black waves gently in the breeze. His long chestnut hair reaches down to his waist. He has several tiny opal earrings on each ear.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a logical person and will generally grow upset if things defy logic and science.

History: The child of western immigrants he idolized his father. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now travels the world, in search of power and loot.

Motivation: He is greedy; and he's looking for his big break

Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, Immigrant, Adventurer. Occupation: Servant

Voice: Spits words with contempt

Attributes [hide]

Norman Milton, Male Human Fighter 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)14 (+2) 9 (-1)12 (+1)
Skills Insight +1, Investigation +4
Senses Passive Perception 9
Languages Common, Elven, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. Black velvet mask with numerous citrines (60 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp).


Social Check DCs

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