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Advanced [show]


Roger Yorke, Male Human [Permalink]

Personal [hide]

Description: Standing 5'1", this man wears many layers of old clothing at all times. His long auburn hair is drawn into a two foot long braid. He has a tattooed face.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born a particularly ugly child, much to the horror of his parents. From there he went from mercenary job to mercenary job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He desires power and/or immortality.

Ideals: Joker. Flaws: Ugly, Disease. Bonds: Poor, Job, Adventurer. Occupation: Baker

Voice: German accent

Attributes [hide]

Roger Yorke, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)5 (-3) 10 (+0)12 (+1) 8 (-1)15 (+2)
Skills Athletics +0, Religion +3
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +0 / 1d8-2, Ranged -1 / 1d8-3, Grapple +3

Possessions: 400 sp. 1 Masterwork studded leather. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Percival Stanton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He very much looks the part of a Guard. His black hair is still thick. He has gleaming, smiling gray eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a pair of adventurers, Percival grew up listening to his mother's many stories. He worked as a nervous Guard and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He's looking for his big break.

Flaws: Antagonistic, Hedonist. Bonds: Job, Immigrant, Adventurer. Occupation: Guard

Voice: Voice breaks

Attributes [hide]

Percival Stanton, Male Human Fighter 4
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)15 (+2) 14 (+2)14 (+2)
Skills Acrobatics +4, Deception +4
Senses Passive Perception 12
Languages Common, Gnoll, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +4

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Norman Weston, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a robe, a symbol of death around his neck, and a halberd on his belt. His wide-brimmed hat is riddled with cuts and holes. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Abrasive and pushy, he has a hard time making friends. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born to a Map Maker, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Glassblower hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He doesn't get along with people that don't share his tastes; and he's repulsed by the pc

Ideals: Fighting, Impeccable. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Glassblower

Voice: Scandinavian accent

Attributes [hide]

Norman Weston, Male Human Fighter 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)10 (+0) 8 (-1)9 (-1)
Skills Insight +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Manfred Cooper, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is dressed in an above average manner. His hair, while still mostly blonde, has prominent grey streaks. His eyes are likewise gray. His teeth are white and perfect.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Energy wise he seems alert and responsive.

History: Born to a Stableman, his mother struggled to pay the bills. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He became a Shoemaker soon after.

Motivation: Money/treasure; and to pay off his debts

Ideals: Joker, Professionalism. Bonds: Attractive, Poor. Occupation: Shoemaker

Voice: Relaxed voice

Attributes [hide]

Manfred Cooper, Male Human Fighter 4
Medium (5'7") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)11 (+0) 8 (-1)15 (+2)
Skills History +2, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Hugh Yardley, Male Human [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is physically well-built. He has a very tight haircut. His eyes are hazel and he is always smoking a pipe.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: His mother raised him in a mountain cabin. His father was a soldier and died while he was still young. Hugh was left his father's suit of armor and trained in its use and care. He has been saving his money to try and buy his sister's freedom.

Motivation: Doesn't want to be a Fisher and was forced into it by his family; and he wants nothing more than to rejoin the army

Ideals: Artistic. Flaws: Selfish. Bonds: Family, Nature, Military. Occupation: Fisher

Voice: Excited and jittery

Attributes [hide]

Hugh Yardley, Male Human Fighter 4
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)13 (+1) 10 (+0)8 (-1)
Skills Investigation +3, Nature +3
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 80 pp. Jasper (60 gp). Rhodochrosite (14 gp). Tourmaline (40 gp). Carnelian (60 gp).


Social Check DCs

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