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Advanced [show]


Alexandre Remington, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a white armored body suit, with a simple blue line shooting up and back down. His auburn hair has been sun bleached extensively. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He left for the east, certain he would find work there.

Motivation: His religion dominates his actions; and wants to have a good time and be beloved

Ideals: Joker, Optimist. Bonds: Immigrant, Religious. Occupation: Bather

Voice: Old thin voice

Attributes [hide]

Alexandre Remington, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 16 (+3)12 (+1) 13 (+1)15 (+2)
Skills Performance +4, Survival +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp.


Social Check DCs


Ernest Reid, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'0" and wears suspenders and grey workpants. His shirt is black, and he wears a heavy grey leather apron most of the time. His right leg appears badly burned and disfigured. His white hair is cut short with large spiked bangs in the front. His thin eyebrows rest above his beady hazel eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Ernest took refuge in the ruined castle and found the beat up bastard sword and armor he uses now. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is terrified, and will act out of fear; and he's repulsed by the pc

Flaws: Ugly, Antagonistic. Bonds: Nature, Mentor. Occupation: Crown-heir

Voice: Scandinavian accent

Attributes [hide]

Ernest Reid, Male Human Fighter 3
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 16 (+3)14 (+2) 7 (-2)14 (+2)
Skills Deception +4, Nature +4
Senses Passive Perception 8
Languages Common, Goblin, Orc
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Wymar Read, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a black and tan handkerchief worn on his right side. He carries with him a set of morningstars, each one with a amber on the hilt. He only wears one on his belt and the other on his back. With bright brown hair and a scraggly beard. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is overprotective of those who hire his services. He uses divination through singing.

History: He was born several months after his mother was called into army service. When Wymar reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He moves from town to town, unable to find a place to settle.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Fighting, Gifted. Bonds: Guardian, Military, Immigrant, Job. Occupation: Jeweler

Voice: Dutch accent

Attributes [hide]

Wymar Read, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)15 (+2) 9 (-1)14 (+2)
Skills Arcana +4, Insight +1
Senses Passive Perception 9
Languages Common, Infernal, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 13000 cp.


Social Check DCs


Hunter Lancaster, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has a slight overbite and is overall scrawny. His silver hair is greying along the sides and has receded to reveal a widow's peak. He is baby faced.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Further he is a bit of a stoner and is frequently out of it.

History: Born in the west to a Healer, Hunter learned a great deal about his mother's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He's since become an addict/alcoholic.

Motivation: He'd like to take his coworkers down a peg; and to be a farmer again

Ideals: Joker. Flaws: Addict, Ugly. Bonds: Rich, Job. Occupation: Healer

Voice: Forgets to breathe while speaking

Attributes [hide]

Hunter Lancaster, Male Human Fighter 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 18 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 7 (-2)15 (+2) 12 (+1)17 (+3)
Skills Acrobatics +5, Religion +4
Senses Passive Perception 11
Languages Common, Giant, Abyssal
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +4

Possessions: 400 gp. Freshwater pearl (5 gp).


Social Check DCs


Drogo Rodney, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'5" and is dressed in a clean violet cloak covering his clean studded leather. His black hair is lengthy. This brown eyed easterner is not easily forgotten.

Personality: Drogo hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Drogo is combative with any and all who dare try his patience in the slightest.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants a kiss; and he would like to get married and retire

Ideals: Artistic, Justice, Gifted. Bonds: Family, Has a crush. Occupation: Fisher

Voice: Speaks with a cold

Attributes [hide]

Drogo Rodney, Male Human Fighter 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)11 (+0) 11 (+0)12 (+1)
Skills Performance +3, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 36000 sp. Rock crystal (40 gp). Red spinel (110 gp). Carnelian (40 gp). Violet garnet (1000 gp).


Social Check DCs

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