Odo Clare, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man likes to wear tan tank tops with blue pants, and a wedding ring on his left hand. His silver hair is kept up in a ponytail inside a Stetson hat. His green eyes are passionate and lively.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. Energy wise he seems alert and responsive.
History: A powerful wizard made him what he is. When Odo reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has never given up on his painting dream.
Motivation: He wants nothing more than to rejoin the army; and he is greedy
Ideals: Artistic, Professionalism. Bonds: In love, Mentor, Military. Occupation: Mason
Voice: Slow speaker
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 11 (+0) | 9 (-1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 60 pp. Banded agate (10 gp). Iolite (50 gp). Banded agate (10 gp). 1 Simple lock.
Drogo Fidget, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He carries with him a set of whips on his belt, each one with a amber on the hilt. His chestnut hair is drawn into a tight pony tail with a dagger scrunchie. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Drogo is combative with any and all who dare try his patience in the slightest.
History: He was born at the edge of vast desert. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bricklayer work with an outfit from a few towns over. Bricklayer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Bricklayer for the past few years.
Motivation: Expand his business.
Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Job, Nature. Occupation: Bricklayer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 8 (-1) | 17 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Aquan, Gnoll, Gnome
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. Eye agate (4 gp).
Hugh England, Male Human [Permalink]
Personal [hide]
Description: He wears a white tunic with pastel highlights, and long green pants that bunch up around his shoes. He carries a battered hammer and tarnished mace as well. He wears a feathered hat to cover his moderate length brown hair. He has a dull look in his brown eyes.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: He was born into a rich family. His family was turned out during the war. He and his family wandered south to less war torn lands. He now mingles about in high society.
Motivation: He is content; and retire the richest man in the south
Ideals: Fighting, Optimist, Entrepeneur. Flaws: PTSD, Mundane. Bonds: Rich. Occupation: Stylist
Voice: Mousy voice
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 11 (+0) | 8 (-1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Alex Vance, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a black armored body suit, with a simple red line shooting up and back down. He has a blonde handlebar mustache and slicked back blonde hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: This man loves painting and to teach people painting more than just about anything. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: He was born in the west, but his parents moved at a very young age to the north. He moved from fad to fad and when he turned 15 he discovered painting. He left for the west, certain he would find work there.
Motivation: Regain custody of his daughter; and to reunite with his absent father
Ideals: Athletic, Artistic. Bonds: Family, Immigrant. Occupation: Animal Trainer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 16 (+3) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Druidic, Infernal, Celestial
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 600 gp.
John Everly, Male Human [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. His red hair is cut short with large spiked bangs in the front. His eyes are gray and beady.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He also hits on women, regardless of circumstances.
History: John was raised in a hard working conservative environment. In his 10th year, his parents were killed by a drow raid, leaving John alone in the world. After a stint in an orphanage, he was adopted. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Balancing his hectic life and new Sage responsibilities is difficult; and many drow want him driven away
Flaws: Ugly. Bonds: Enemies, Has a crush, Job. Occupation: Sage
Voice: Slow speaker
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 12 (+1) | 10 (+0) | 5 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 400 gp. 1 Alchemist’s fire. 4 Thunderstones.
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Their contribution stands as a beacon of hope for all adventurers!
