Gerald Brownrigg, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is well dressed, constantly wearing a tan suit, white shirt, and green tie. His chestnut hair is unkempt and raggedy. He wears large thick round spectacles.
Personality: He acts crazy and hedonistic. He believes the world needs to unite to get rid of goblins once and for all.
History: Born in the east his family was never financially stable. He was an athlete and attended two major summer competitions. He never won. Days after completing his studies, news broke out that his hometown was attacked by goblins. Gerald was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: Revenge; and he wants revenge against goblins
Ideals: Athletic. Flaws: Ugly, Hedonist. Bonds: Poor, Enemies. Occupation: Weaver
Voice: Boston accent
Attributes [hide]
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 8 (-1) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Gnome
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 400 gp.
Cory Everly, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear green clothing when he does not wear armor, and he perpetually has his hammer ready. He has moderate length white hair. His eyes are a pleasant brown.
Personality: He is witty, but his monotone delivery comes off as unnerving He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Cory was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He is terrified, and will act out of fear; and he wants to meet his childhood hero
Ideals: Fighting, Joker. Flaws: Fearful. Bonds: Poor, Adventurer. Occupation: Farmer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 43 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 9 (-1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 4000 cp. Bloodstone (30 gp). Deep blue spinel (1200 gp). 1 Half-Plate. 1 Masterwork Heavy wooden shield. 1 Half-Plate. 1 Masterwork Light steel shield.
Theodoric Marley, Male Human [Permalink]
Personal [hide]
Description: He wears professional attire. He carries with him a set of crossbows, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He has wavy golden hair. His amber eyes dart from person to person.
Personality: He is irascible and easily irritated. He has a small toy that he constantly fidgets with.
History: Born to a poor family in the city he treasured whatever gifts he got. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He got away from his former life and has fallen to alcoholism.
Motivation: He's repulsed by the PC.
Ideals: Fighting. Flaws: Antagonistic, Addict. Bonds: Attractive, Poor. Occupation: Junk Dealer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 9 (-1) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +5
Possessions: 200 gp.
Alexandre Burton, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He dresses in collared shirts and wears a proper scarf over his head. He has a hunchback. With a patchy silver beard and wild silver hair. He wears crescent spectacles with a black brim.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He comes from a rich northern family. Alexandre abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Recently he has begun working with bootleggers and crooks.
Motivation: He feels that his past leaves him morally obligated to help; and a need for knowledge about a nearby landmark
Ideals: Fighting. Flaws: Ugly. Bonds: Rich, Adventurer, Criminal record. Occupation: Miller
Voice: Sounds elderly
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Alex Lindsey, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a weathered and beat up set of banded mail beneath an oversized tan coat. His hair, while still mostly auburn, has prominent grey streaks. He wears a mask on his face.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is able to fit into much smaller and tighter spaces than normal.
History: When he was but 8 years old his parents immigrated from the east. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Alex and his spouse have recently divorced.
Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality
Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Immigrant. Occupation: Guard
Voice: Squeaky
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 18 (+4) | 13 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: Just what you see.
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