Adelard Colby, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He has the majority of his body covered in plate. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. Adelard is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Adelard was left his father's suit of armor and trained in its use and care. He has since lost track of the people in his past.
Motivation: Marry his brother to traveling adventurers.
Ideals: Philantrophist. Bonds: Family, Military. Occupation: Stylist
Voice: Sensual and smooth
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 8 (-1) | 15 (+2) | 5 (-3) | 16 (+3) |
Senses Passive Perception 7
Languages Common, Halfling, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. Violet garnet (700 gp). Amber (140 gp).
Peter Home, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man likes to wear darkened spectacles and heavy clothing, no matter the weather. His white hair has been sun bleached extensively. His violet eyes peer out from beneath his wide-brimmed pastel hat.
Personality: Confrontational and typically high on some drug or another. He believes the world needs to unite to get rid of gnolls once and for all.
History: Peter was raised in a hard working conservative environment. He helped his mother out around the business and became quite the natural. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and balancing his hectic life and new crown-heir responsibilities is difficult
Ideals: Justice. Flaws: Addict, Greedy. Bonds: Enemies, Job. Occupation: Crown-heir
Voice: Scandinavian accent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 11 (+0) | 14 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Giant, Terran
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 400 gp.
Thomas England, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'7". He wears tight fighting clothing, which leaves very little to the imagination, and his gloved hand is found clutching a greatsword. His black hair is lengthy and is close to two feet long. His amber eyes are slightly larger than normal.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He is able to make almost anything out of random pieces of junk.
History: Born in the south to a Assassin, Thomas learned a great deal about his father's area of expertise. His family was turned out during the war. He and his family wandered south to less war torn lands. He ran away from his former home and has been making his living as a Assassin for the past few years.
Motivation: He is unsatisfied with his job.
Ideals: Fighting, Gifted. Flaws: PTSD. Bonds: Attractive, Job. Occupation: Assassin
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 8 (-1) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple +2
Possessions: 200 gp. Silver chalice with lapis lazuli gems (40 gp). Brass mug with jade inlays (300 gp). Gold and topaz bottle stopper cork (400 gp). 1 Minor magic item.
Don Dumph, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he likes to wear ponchos typically of a light black in addition to tight pants. He has done his best to style his golden hair to look like a famous performer. His eyes are a pleasant blue.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born in the west, but his parents moved at a very young age to the north. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: A deep hatred of giants; and he'd like to take his coworkers down a peg
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Job, Enemies. Occupation: Butcher
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 18 (+4) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Bernard Barlow, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a black vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his black boots flare out at the collars. He wears a small hat to cover his moderate length golden hair. His gray eyes lackadaisically let the world flow into them.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born in the west. Bernard was born on a far western island where he grew up under the tutelage of his mother, an expert Fisher. He is untrained/undisciplined, which makes him dangerous.
Motivation: He desires power and/or immortality; and he has passion for adventuring and risk
Ideals: Extrovert. Flaws: Antagonistic, Insane. Bonds: Immigrant, Adventurer. Occupation: Fisher
Voice: Posh accent
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 16 (+3) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
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