Geoffrey Stanford, Male Human [Permalink]
Personal [hide]
Description: He wears bulky blue painted plate armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. His golden hair is knotted and matted. His eyes are a pleasant gray.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Born in the north to a Jeweler, Geoffrey learned a great deal about his mother's area of expertise. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He inherited the family business which he has now maintained for 2 years.
Motivation: To be a Locksmith again.
Flaws: Antagonistic. Bonds: Job, Criminal record. Occupation: Jeweler
Voice: Shortens vowels
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
Possessions: 500 gp. 1 Minor magic item.
Diggory Staurheim, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a white armored body suit, with a simple yellow line shooting up and back down, and a wedding ring on his right hand. He has dyed his greying black hair a little too much giving a sharp black color. He is baby faced.
Personality: Diggory is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He feeds upon the attention of others.
History: He got into the Mayor business at a young age. He helped his mother out around the business and became quite the natural. He has worked as a Mayor like his mother before him.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new mayor responsibilities is difficult
Ideals: Extrovert. Bonds: In love, Attractive, Job. Occupation: Mayor
Voice: Loud with bravado
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 11 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 1 Hourglass.
Henry Pickering, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'3" and wears a robe, a symbol of the four houses of cards around his neck, and a sword on his belt. His left leg appears badly burned and disfigured. His chestnut hair is slicked back into a classic pompadour. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He does not trust anyone and sleeps with one eye open.
History: Born in a small village he learned the ways of the warrior from his father. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He got away from his former life and has fallen to alcoholism.
Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Addict, Secretive, Insomniac. Occupation: Stylist
Voice: Loud with bravado
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 13 (+1) | 13 (+1) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1
Possessions: 16000 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Adam Thornton, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His red hair is cut short. He is very pretty but has cold, dead eyes.
Personality: He is overprotective of those who hire his services. Energy wise he seems alert and responsive.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an athlete and attended two major summer competitions. He never won. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: To protect his home; and he wants nothing more than to rejoin the army
Ideals: Athletic, Professionalism. Bonds: Attractive, Guardian, Military. Occupation: Fortune-teller
Voice: Italian accent
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 8 (-1) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Auran
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 200 gp. Deep blue spinel (400 gp). Chalcedony (70 gp).
Reynard Paxton, Male Human [Permalink]
Personal [hide]
Description: This man likes to wear ponchos typically of a light violet in addition to tight pants, and sports empty pouches on his belt. His hair is chestnut and curly. He is very pretty but has cold, dead eyes.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Born in the south to a Bowyer, Reynard learned a great deal about his father's area of expertise. A freak accident while working with his Architect father left him crippled. He's also a talented Architect, but doesn't like to broadcast it.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Opinionated. Flaws: Insane, Disease. Bonds: Attractive, Criminal record, Job. Occupation: Bowyer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
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