Trey Berkeley, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he has a large black mantle and cape that has been intricately interwoven into his green robe. He wears a small hat to hide his balding. He wears round tiny glasses practically rammed into his face.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a font of random trivia from the lore and stories he has discovered
History: He was born the only child of a wealthy merchant. Trey was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Trey decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his brother
Ideals: Logical, Entrepeneur. Flaws: Shy. Bonds: Criminal record, Family. Occupation: Spy
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 12 (+1) | 8 (-1) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +0
Possessions: 3100 sp.
Theodoric Richie, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is typically in his Glassblower uniform. His head has been shaved. He has brown eyes and a tan hat with a green feather.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He always tries to repair and not replace. It was this mentality that drove him into the Glassblower business.
History: Born in the south to a Glassblower, Theodoric learned a great deal about his mother's area of expertise. He worked as a nervous Glassblower and found it very stressful. He has set out to sabotage the competition.
Motivation: To be a Spy again; and wants to open a new tavern
Ideals: Disciplined, Persistence. Flaws: Ugly. Bonds: Job. Occupation: Glassblower
Voice: Pirate accent
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Terran, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. Jade (120 gp). Malachite (15 gp). Lapis lazuli (15 gp). 1 Masterwork Light steel shield. 1 Darkwood Shield. 1 Half-Plate. 1 Darkwood Shield.
Diggory Enfield, Male Human [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his bow with his veritable burlap sack of a shirt. He has relatively light skin and is very physically imposing due to his abundance of muscles. His red hair is thinning but still full. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He has always had a great fascination with Human culture. He is obsessed with a lost civilization.
History: He is the product a well kept family trust fund and as such has never really known need. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has passion for adventuring and risk; and to reunite with his old friends
Flaws: Insomniac, Racist. Bonds: Adventurer, Rich. Occupation: Laborer
Voice: Scottish accent
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 11 (+0) | 10 (+0) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 12000 cp.
Heward Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a tan tunic with brown highlights, and long red pants that bunch up around his shoes. He wears his chestnut hair down. He is baby faced.
Personality: Heward is depressed about a lot of things. He tends to be a nihilist. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He struck it rich when he found rare goods in large quantities. He has achieved small success as a Adventurer.
Motivation: To find somewhere to settle down; and expand his business
Ideals: Athletic, Gifted. Flaws: Depressed, Mundane. Bonds: Rich, Job. Occupation: Adventurer
Voice: Aggressive tone
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 19 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 8 (-1) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 41000 sp. Lapis lazuli (12 gp). Jet (90 gp). Violet garnet (700 gp). 1 Minor magic item.
Nicholas Richie, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. He carries a battered greataxe and tarnished axe as well. He keeps his blonde hair in a pixie cut. He wears crescent spectacles with a black brim.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Nicholas was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Through the years after Nicholas was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Nicholas's father didn't care for him much, and the feeling was mutual. He has worked as a Apothecary like his father before him.
Motivation: Expand his business.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Job, Poor. Occupation: Apothecary
Voice: Scratchy, weak
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 18000 cp. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
