Charles Coombs, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a crossbow, but if one is not available he will default to his shortbow. His feathered hat is riddled with cuts and holes. This hazel eyed easterner is not easily forgotten.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. Animals are drawn to him, and he is able to talk to them.
History: A powerful brothel owner made him what he is. After coming to the age of reason, Charles took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying brother.
Motivation: Wants to have a good time and be beloved; and he's in love
Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Mentor. Occupation: Layabout
Voice: Scratchy, weak
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 8 (-1) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 11000 cp.
Adelard Barclay, Male Human [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is physically well-built. He has styled his chestnut hair well, parting it to the left. His ears are large.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does not believe in violence as a means to an end. He is a dedicated Farmer but believes his peers are too gung-ho.
History: He was born to loving parents in a slum to the east. From there he went from mercenary job to mercenary job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Meet up once more with his childhood friend; and to reunite with his old friends
Ideals: Optimist, Pacifist. Flaws: Ugly. Bonds: Adventurer, Poor. Occupation: Farmer
Voice: Can't modulate volume
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 12 (+1) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: Large well-done wool tapestry (200 gp). A miniature golden chest with tiny emeralds lining the top (30 gp). Brass mug with jade inlays (200 gp).
Nicholas Wentworth, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). He wears his hair in dreadlocks. His eyes are brown and he is always smoking a pipe.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Butcher for the past few years.
Motivation: Wants to open a new tavern; and to settle down with his crush
Ideals: Joker, Entrepeneur. Bonds: Immigrant, Job, Has a crush. Occupation: Butcher
Voice: Breathy voice
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 14 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Goblin, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1 Masterwork Musical instrument. 1 Climber’s kit.
Dean Oakes, Male Human [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He is portly but not overly obese. His auburn hair is greasy and uncared for. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. Animals are drawn to him, and he is able to talk to them.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he has money and likes to spend it
Ideals: Gifted. Flaws: Ugly, Terse, Antagonistic. Occupation: Barrister
Voice: Slurs words
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 9
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 12 (+1) | 18 (+4) | 7 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common, Dwarven, Ignan, Orc, Draconic
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
Possessions: 10 pp.
Heward Staurheim, Male Human [Permalink]
Personal [hide]
Description: He wears a red collared shirt and white pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His eyes, though not visible through his cowl, are violet.
Personality: This man loves painting and to teach people painting more than just about anything. He invites people to come help in his community garden.
History: Heward was born the youngest of three triplets. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He's looking for his big break; and doesn't want to be a armorer and was forced into it by his family
Ideals: Artistic, Philantrophist. Bonds: Family, Adventurer. Occupation: Armorer
Voice: Farmer accent
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp.
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