Bernard Denholm, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He prefers to wear violet clothing when he does not wear armor. His hair is always cut to a buzz. His blue unseeing eyes seem to look past you.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Bernard was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 14 years.
Motivation: He loathes his own lifestyle; and to be a junk dealer again
Ideals: Impeccable. Flaws: Disease, Forgetful, Depressed. Bonds: Job. Occupation: Crown-heir
Voice: Shortens vowels
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Auran, Gnoll, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 17000 cp. Brass mug with jade inlays (200 gp). Old masterpiece painting (800 gp). Old masterpiece painting (800 gp).
Roger Hampton, Male Human [Permalink]
Personal [hide]
Description: This light-skinned male likes to wear ponchos typically of a light blue in addition to tight pants. He is tall, broad shouldered and powerfully built. His brown hair is greying along the sides and has receded to reveal a widow's peak. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Gifted from a young age, Roger studied abroad. His parents were killed by illithids in a raid when he was still a young child. The illithids captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was always very intelligent and has formed a secret society of philosophers.
Motivation: He desires power and/or immortality; and revenge
Ideals: Gifted. Flaws: Ugly, Secretive, Impulsive. Bonds: Enemies, Adventurer. Occupation: Priest
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp. 1 Masterwork Common Melee.
Godfrey Stanton, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he prefers to wear white pants and tee shirts. His hair is brown and very short. His fair skin shows little sign of his aristocratic breeding.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born in the south to a Adventurer, Godfrey learned a great deal about his mother's area of expertise. Like his mother and his brother before him, after school he went straight into learning to become a Adventurer. He struck the Adventurer job and began his own company from there.
Motivation: Balancing his hectic life and new Adventurer responsibilities is difficult; and he is unsatisfied with his job
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Job. Occupation: Adventurer
Voice: Thin and wheezing
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 12 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: Just what you see.
Patrick Clapham, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'8" has a big stupid grin on his face most of the time. He wears tight fitting clothing which further accentuates his frame. His golden hair is drawn into a tight pony tail with a clover scrunchie. His fierce amber eyes like to dwell on things.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Sold as a small child to a necromancer, Patrick was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has had some formal dancing training, and achieved minor success. He struck the Dyer job and began his own company from there.
Motivation: Marry his brother to traveling adventurers; and an old rival family wants him found
Ideals: Artistic. Flaws: Hedonist. Bonds: Attractive, Job, Mentor, Family. Occupation: Dyer
Voice: Voice breaks
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 13 (+1) | 18 (+4) | 15 (+2) |
Senses Passive Perception 16
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +6
Possessions: 400 gp.
William Hartford, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor, and he perpetually has his greataxe ready. His brown hair is cut short. He is baby faced.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born in the west. His homeland was ravaged by war and he spent much of his life rebuilding it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. William fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He's repulsed by the PC.
Ideals: Fighting. Flaws: Antagonistic, Forgetful, PTSD. Bonds: Immigrant. Occupation: Mortician
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 14 (+2) | 7 (-2) | 17 (+3) |
Senses Passive Perception 8
Languages Common, Sylvan, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 2 Smokesticks. 7 Acid flasks. 1 Everburning torch.
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