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Advanced [show]


Wymar Ramsay, Male Human [Permalink]

Personal [hide]

Description: He wears a black collared shirt and white pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He is physically well-built. He sports a long black beard, and similarly colored long hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has a minor phobia of water and hates getting wet.

History: The child of eastern immigrants he idolized his father. Like his father and his brother before him, after school he went straight into learning to become a Barrister. He moves from town to town, unable to find a place to settle.

Motivation: He'd like to take his coworkers down a peg; and to be a blacksmith again

Flaws: Addict, Secretive, Fearful. Bonds: Immigrant, Job. Occupation: Barrister

Voice: Cold and demanding tone

Attributes [hide]

Wymar Ramsay, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 11 (+0)15 (+2) 13 (+1)9 (-1)
Skills Acrobatics +2, Deception +1
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 10000 cp. Hematite (4 gp). Chalcedony (40 gp). 1 Chain shirt.


Social Check DCs


Kyle Clayton, Male Human [Permalink]

Personal [hide]

Description: A 5'0" southern man, he wears suspenders and tan workpants. His shirt is black, and he wears a heavy tan leather apron most of the time. He has dyed his greying black hair a little too much giving a sharp black color. He tend to wears goggles to shield his eyes.

Personality: He is irascible and easily irritated. He does not trust anyone and sleeps with one eye open.

History: He was born at the edge of vast desert. He was an apprentice working in his father's forge. He has drifted from career to career and currently works as a Detective.

Motivation: Revenge; and he wants revenge against giants

Flaws: Antagonistic, Insomniac. Bonds: Nature, Job, Enemies. Occupation: Detective

Voice: Booming voice

Attributes [hide]

Kyle Clayton, Male Human Fighter 4
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 12 (+1)17 (+3) 13 (+1)10 (+0)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Terran, Elven, Goblin
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 27000 sp. Amber (110 gp). Bloodstone (30 gp).


Social Check DCs


Gilbert Hamilton, Male Human [Permalink]

Personal [hide]

Description: He wears a brown armored body suit, with a simple grey line shooting up and back down. His attire stands in sharp contrast to his shield, which is beautifully polished and possesses an ornate carving of a skull on it. He sports a long white beard, and similarly colored long hair. He has several tiny sapphire earrings on each ear.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Gilbert is combative with any and all who dare try his patience in the slightest.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Money/treasure; and he is greedy

Ideals: Justice. Flaws: Selfish. Bonds: Rich, Immigrant. Occupation: Fisher

Voice: Forgets to breathe while speaking

Attributes [hide]

Gilbert Hamilton, Male Human Fighter 4
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 14
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 12 (+1)15 (+2) 12 (+1)9 (-1)
Skills Athletics +4, Persuasion +1
Senses Passive Perception 11
Languages Common, Goblin, Ignan
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 1 Darkwood Shield.


Social Check DCs


Trym Springfield, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a tan vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his tan boots flare out at the collars. His brown hair is braided into rings. He tend to wears goggles to shield his eyes.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in the east to a Scribe, Trym learned a great deal about his mother's area of expertise. When money was particularly tight he was walking through alleys when he overheard a Scribe hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and sabotage a competitor

Ideals: Justice, Logical. Bonds: Job, Poor, Criminal record. Occupation: Scribe

Voice: Raspy

Attributes [hide]

Trym Springfield, Male Human Fighter 3
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)14 (+2) 15 (+2)16 (+3)
Skills Nature +4, Stealth +5
Senses Passive Perception 12
Languages Common, Abyssal, Halfling
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Half-Plate. 1 Masterwork Heavy steel shield. 1 Chain shirt.


Social Check DCs


Theobald Ashton, Male Human [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His black hair is still thick. His brown eyes dart from person to person.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. As long as the job gets done he does not care how it got done.

History: Born in the south to a Map Maker, Theobald learned a great deal about his father's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Professionalism, Fighting. Flaws: Disease. Bonds: Rich, Job. Occupation: Map Maker

Voice: Hard of hearing, loud

Attributes [hide]

Theobald Ashton, Male Human Fighter 3
Medium (5'7") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 10 (+0)12 (+1) 10 (+0)13 (+1)
Skills Arcana +3, Medicine +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 3000 sp.


Social Check DCs

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