Hubert Budd, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a faded coat and loose pants complete with wide-brimmed hat. His black hair, when down, is lengthy. His amber eyes have a joyful gleam in them most of the time.
Personality: He never swears and excessively uses polite adverbs when speaking. He always tries to repair and not replace. It was this mentality that drove him into the Miner business.
History: Hubert hails from a village terrorized by drow. A gifted student he started as a Actor, but he got bored and became a Miner. He inherited the family business which he has now maintained for 14 years.
Motivation: He's looking for his big break; and wants to have a good time and be beloved
Ideals: Optimist, Persistence. Bonds: Enemies, Job, Adventurer. Occupation: Miner
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 10 (+0) | 15 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Abyssal, Orc
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2500 sp. Red spinel (40 gp). Jet (40 gp). Deep blue spinel (300 gp).
Balimaar Winchester, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear black pants and tee shirts. He is physically well-built. Sporting a blonde mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise blue. His teeth are white and perfect.
Personality: He is overprotective of those who hire his services. He believes the world needs to unite to get rid of giants once and for all.
History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. His father was a soldier and died while he was still young. Balimaar was left his father's suit of armor and trained in its use and care. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it.
Bonds: Attractive, Guardian, Enemies, Religious, Military. Occupation: Carpenter
Voice: Scratchy, weak
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 8 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 500 gp. 1 Minor magic item.
Rolf Heiser, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'4". He is wearing a long, green, dusty cloak. His moppish golden hair is in a traditional bowl cut. His thin eyebrows rest above his beady gray eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born a particularly ugly child, much to the horror of his parents. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He has decided he is irredeemable; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Optimist, Philantrophist. Flaws: Ugly, Shy. Bonds: Immigrant, Criminal record. Occupation: Banker
Voice: Speaks with a cold
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 11 (+0) | 16 (+3) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Goblin, Sylvan, Elven
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 14000 cp. 1 Half-Plate. 1 Banded mail. 1 Breastplate.
Cory Melancon, Male Human [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he is generally well dressed albeit a few years behind the times. He wears his silver hair down. His eyes, though not visible through his cowl, are brown.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Born in the east his family was never financially stable. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently he has begun working with bootleggers and crooks.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Criminal record, Poor. Occupation: Carpenter
Voice: German accent
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnoll, Gnome
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp.
Odo Shipley, Male Human [Permalink]
Personal [hide]
Description: He stands about 6'4" and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His left leg appears badly burned and disfigured. He wears his golden hair down. His green eyes peer out from beneath his deerstalker tan hat.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered orcs who tried to eat his hand. Days after completing his studies, news broke out that his hometown was attacked by orcs. Odo was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.
Motivation: He is greedy; and to prove his worth to the world
Ideals: Gifted. Flaws: Impulsive. Bonds: Rich, Religious, Enemies. Occupation: Fletcher
Voice: French accent
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 5 (-3) | 11 (+0) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +0 / 1d8-2, Ranged -1 / 1d8-3, Grapple -2
Possessions: 100 gp.
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