Godfrey Whitby, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a black shirt with thin pastel vertical stripes and black pants. He keeps his long chestnut hair kept up in a rat tail. He has a tattooed face.
Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Gifted from a young age, Godfrey studied abroad. His homeland was ravaged by war and he spent much of his life rebuilding it. He has never given up on his painting dream.
Motivation: To prove his worth to the world.
Ideals: Artistic, Gifted. Flaws: Impulsive, PTSD. Bonds: Immigrant. Occupation: Masseuse
Voice: Low and grunting
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 10 (+0) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: Just what you see.
Trey Badger, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a simple pastel robe with brown stripes complete with hood. His tied-back hair is brown. His violet eyes are passionate and lively.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He believes the world needs to unite to get rid of brigands once and for all.
History: He got into the Brewer business at a young age. His father took him hunting and taught him how to get in the mind of other creatures. He inherited the family business which he has now maintained for 2 years.
Motivation: Further expansion of business.
Bonds: Guardian, Enemies, Job, Nature. Occupation: Brewer
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 39 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 15 (+2) | 8 (-1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 100 gp. 1 Minor magic item.
Thomas Stanley, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a robe, a symbol of luck around his neck, and a halberd on his belt. His golden hair is greasy and uncared for. His otherwise smooth face is marked with small tiny scars.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He works hard and plays hard.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Through the years after Thomas was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Thomas's father didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants to raise his children well; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic, Hedonist. Occupation: Assassin
Voice: Old thin voice
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 14 (+2) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
Possessions: 5000 cp. Rose (30 gp). Jet (160 gp). 1 Half-Plate. 1 Chain shirt.
Ernest Kendal, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a black costume with the symbols of strength on his torso, and is pretty ugly. His silver hair is slicked back into a classic pompadour. His gray unseeing eyes seem to look past you.
Personality: He is overprotective of those who hire his services. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born in a small island village. A gypsy cursed him at a young age, leading to his ugly appearance. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To protect his home; and wants to work out more often
Ideals: Justice. Flaws: Ugly, Disease. Bonds: Guardian, Nature. Occupation: Dyer
Voice: Eastern European accent
Attributes [hide]
Medium (5'11") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. 1 Minor magic item.
Peter Yardley, Male Human [Permalink]
Personal [hide]
Description: He wears white painted combat armor at almost all times. His long blonde hair reaches down to his waist. His eyes are violet and he is always smoking a pipe.
Personality: He is irascible and easily irritated. He works hard and plays hard.
History: He comes from a rich northern family. He struck it rich when he found rare goods in large quantities. After a long history of fighting, Peter and his spouse have recently divorced.
Motivation: Money/treasure.
Ideals: Fighting. Flaws: Antagonistic, Hedonist. Bonds: Rich. Occupation: Barrister
Voice: Booming voice
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 7 (-2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 7000 sp. Blue star sapphire (600 gp). Azurite (6 gp). Golden pearl (50 gp). White pearl (50 gp).
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