Theobald Home, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears white painted combat armor at almost all times. Beneath his clothing is a huge mess of scar tissue. He wears a feathered hat to hide his balding. His ears are large.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Theobald hails from a village terrorized by illithids. He worked as a nervous Dyer and found it very stressful. He ran away from his former home and has been making his living as a Dyer for the past few years.
Motivation: A deep hatred of illithids.
Flaws: Ugly. Bonds: Slave, Job, Enemies. Occupation: Dyer
Voice: Spits words with contempt
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 10 (+0) | 5 (-3) | 11 (+0) |
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 29000 cp. Jade (80 gp). Moss agate (12 gp).
William Watson, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he is wearing a long, grey cloak. His chestnut hair is braided into rings. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: He loves telling others what to do and how they should feel about things. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: His mother raised him in a mountain cabin. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Opinionated, Gifted. Bonds: Attractive, Nature, Rich. Occupation: Interpreter
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 7 (-2) | 15 (+2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Undercommon, Sylvan
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +6
Possessions: Rhodochrosite (16 gp). Onyx (70 gp). Azurite (16 gp). 4 Tanglefoot bags. 2 Antitoxin.
Gomory Gyula, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears blue painted combat armor at almost all times. He wears a Stetson hat to hide his balding. He has a tattooed face.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Born in the north to a Barkeep, Gomory learned a great deal about his father's area of expertise. A freak accident while working with his Tanner father left him crippled. He has set out to sabotage the competition.
Motivation: Sabotage a competitor.
Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Job. Occupation: Barkeep
Voice: Pronounces O like U
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 7
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 5 (-3) | 17 (+3) | 7 (-2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2
Possessions: 400 gp.
Richard Ainsworth, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he tends to wear a large black jacket. His moppish golden hair is in a traditional bowl cut. His brown eyes dart from person to person.
Personality: He is witty, but his monotone delivery comes off as unnerving He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born to loving parents in a slum to the south. He worked as a nervous Miller and found it very stressful. He then took over the family business and is one of the better Miller for hire.
Motivation: Further expansion of business.
Ideals: Joker. Flaws: Racist. Bonds: Poor, Job. Occupation: Miller
Voice: Loud with bravado
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 12 (+1) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 17000 cp.
Hunter Hadley, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing the road beaten gear of a warrior. His hair is greying and his face has many wrinkles. His eyes are likewise amber. His teeth are white and perfect.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born several months after his mother was called into army service. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the west, certain he would find work there.
Motivation: He would like to get married and retire.
Ideals: Fighting, Joker. Bonds: Immigrant, Attractive, Has a crush, Military. Occupation: Mortician
Voice: Indian accent
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 9 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 5 (-3) | 15 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Auran, Undercommon
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. Deep blue spinel (600 gp). Peridot (50 gp). Amethyst (130 gp).
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