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NPC Generator

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Advanced [show]


Adelard Myerscough, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'5" and is wearing a tight green one piece outfit complete with pants, hood, and a cape. His left leg appears badly burned and disfigured. His chestnut hair is styled in orderly dreadlocks. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He is very quiet and rarely speaks above a whisper. Around other people he will do his best to conceal his emotions and appear jolly.

History: When he was but 5 years old his parents immigrated from the south. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He has passion for adventuring and risk; and to reunite with his old friends

Flaws: Shy. Bonds: Attractive, Immigrant, Adventurer. Occupation: Sellsword

Voice: Boston accent

Attributes [hide]

Adelard Myerscough, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 9 (-1)10 (+0) 8 (-1)11 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


John Browning, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He is renowned for his bright pastel suits and hats. He has a hunchback. He sports a long auburn beard, and similarly colored long hair. He is baby faced.

Personality: He will rave to anyone who will listen. He believes the world needs to unite to get rid of illithids once and for all.

History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Bellfounder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Being a Bellfounder kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels the way he acts is they only way to get by in the world; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Impeccable. Flaws: Ugly, Insane. Bonds: Enemies, Poor, Criminal record. Occupation: Bellfounder

Voice: Speaks fast with a slight lisp

Attributes [hide]

John Browning, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)14 (+2) 10 (+0)13 (+1)
Skills Stealth +4
Senses Passive Perception 10
Languages Common, Gnome, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 14000 cp.


Social Check DCs


Henry Kelsey, Male Human [Permalink]

Personal [hide]

Description: With brown face paint in a stripe pattern across his face, he is wearing a perfectly clean shirt and pair of pants. His white hair is styled in orderly dreadlocks. His blue eyes lackadaisically let the world flow into them.

Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Henry was born with his mother's beautiful face. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He now owns his own business.

Motivation: Retire the richest man in the south; and he has decided he is irredeemable

Ideals: Philantrophist, Entrepeneur. Bonds: Attractive, Criminal record, Job. Occupation: Tailor

Voice: Low range voice

Attributes [hide]

Henry Kelsey, Male Human Fighter 4
Medium (6'6") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)11 (+0) 17 (+3)11 (+0)
Skills Athletics +2, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2

Possessions: 100 gp. Moss agate (7 gp). Moss agate (7 gp). Rose (20 gp).


Social Check DCs


Guy Milton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He likes to wear green tank tops with black pants. His moppish black hair is in a traditional bowl cut. His face is scarred and worn.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with a spirit at a very young age, Guy has worked very hard to control his curse. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: His spouse's relatives view him with great suspicion.

Flaws: Ugly, Disease, Insomniac. Bonds: Criminal record, Family. Occupation: Sage

Voice: Low range voice

Attributes [hide]

Guy Milton, Male Human Fighter 3
Medium (6'2") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 7 (-2)12 (+1) 11 (+0)12 (+1)
Skills Athletics +4, Nature +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Everard Weld, Male Human [Permalink]

Personal [hide]

Description: Standing 5'10", this man wears baggy brown pantaloons and a tan scarf. He has styled his golden hair well, parting it to the left. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a Bounty Hunter first and foremost. He believes firmly that knowledge should be universal. The war was a terrible time for him, and Everard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born in a small village he learned the ways of the warrior from his mother. He worked as a nervous Bounty Hunter and found it very stressful. He hasn't been sleeping well lately.

Motivation: He loathes his own lifestyle; and to be a shepherd again

Ideals: Fighting. Flaws: Insomniac, Depressed. Bonds: Job, Military. Occupation: Bounty Hunter

Voice: Jamaican accent

Attributes [hide]

Everard Weld, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)16 (+3) 10 (+0)13 (+1)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Celestial, Druidic, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1 Masterwork Light wooden shield. 1 Darkwood Buckler.


Social Check DCs

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