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Diggory Lancaster, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears silk and lounges about seductively. His silver hair is slicked back into a classic pompadour. His eyes are amber.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Diggory took refuge in the old dungeon and found the beat up sai and armor he uses now. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Revenge.

Ideals: Optimist. Bonds: Attractive, Enemies, Immigrant, Nature. Occupation: Assassin

Voice: Uses lots of figures of speech

Attributes [hide]

Diggory Lancaster, Male Human Fighter 3
Medium (5'2") Human, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 15 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 9 (-1)14 (+2) 14 (+2)11 (+0)
Skills Deception +2, Religion +4
Senses Passive Perception 12
Languages Common, Druidic, Celestial
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1

Possessions: Just what you see.


Social Check DCs


Miles Livingstone, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears clothing that is held on in multiple layers but all of it is in poor condition. His skin is also unnaturally pale. He wears a broad hat to hide his balding. His amber eyes are passionate and lively.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Miles hails from a village terrorized by gnolls. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He doesn't get along with people that don't share his tastes; and he has comitted a past crime that haunts him to this day

Ideals: Impeccable. Flaws: Ugly. Bonds: Poor, Criminal record, Enemies. Occupation: Sailor

Voice: Cold and demanding tone

Attributes [hide]

Miles Livingstone, Male Human Fighter 4
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)11 (+0) 10 (+0)14 (+2)
Skills Acrobatics +2, Athletics +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4

Possessions: 14000 sp.


Social Check DCs


Simon Van Es, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a pastel shirt with thin violet vertical stripes and black pants. He is an epitome of beauty. His chestnut hair is slicked back into a classic pompadour. He wears large thick round spectacles.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He believes the world needs to unite to get rid of goblins once and for all.

History: He was born in the south. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Laborer. Days after completing his studies, news broke out that his hometown was attacked by goblins. Simon was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: A deep hatred of goblins; and many goblins want him driven away

Ideals: Joker. Bonds: Attractive, Enemies, Immigrant, Job. Occupation: Laborer

Voice: growls and snarls, animalistic

Attributes [hide]

Simon Van Es, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)7 (-2) 12 (+1)7 (-2)
Skills Athletics +4, Performance +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Tim Sutherland, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting brown shirt and pants. His attire stands in sharp contrast to his bow, which is beautifully polished and possesses an ornate carving of a card on it. His hair, while still mostly blonde, has prominent grey streaks. He has several tiny amber earrings on each ear.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is able to fit into much smaller and tighter spaces than normal.

History: He was born to a criminal king-pin and mafia family Tim was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Tim decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He used his abilities to trick people and travel the world for free.

Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture

Ideals: Philantrophist, Gifted. Flaws: PTSD. Bonds: Rich, Criminal record. Occupation: Guard

Voice: Spits words with contempt

Attributes [hide]

Tim Sutherland, Male Human Fighter 4
Medium (5'0") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)14 (+2) 8 (-1)10 (+0)
Skills Athletics +1, Persuasion +2
Senses Passive Perception 9
Languages Common, Sylvan, Aquan
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Godfrey Mitchell, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. He has chestnut hair. His brown eyes lackadaisically let the world flow into them.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He got into the Knight business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Knight. He has recently gotten a pet goose that steals things from people.

Motivation: Find a way to reverse the transformation of his sister; and to be a sailor again

Ideals: Optimist. Bonds: Attractive, Job, Criminal record, Family. Occupation: Knight

Voice: Speaks like tongue is numb

Attributes [hide]

Godfrey Mitchell, Male Human Fighter 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)8 (-1) 13 (+1)12 (+1)
Skills Acrobatics +4, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp. Obsidian (5 gp). Banded agate (5 gp). Moonstone (30 gp).


Social Check DCs

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