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Advanced [show]


Lance Whitby, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of amber and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair is long and blonde with streaks of chestnut, and is pulled back with small red clips. His beard is chestnut, braided, and well cared for. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: A deeply religious man he believes everything happens for a reason. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He got into the Fortune-teller business at a young age. Lance liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has worked as a Fortune-teller like his mother before him.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Bonds: Rich, Religious, Attractive, Job, Nature. Occupation: Fortune-teller

Voice: French accent

Attributes [hide]

Lance Whitby, Male Human Fighter 4
Medium (6'3") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 13 (+1)3 (-4) 15 (+2)14 (+2)
Skills Insight +4, Investigation -2
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 24000 cp. Chalcedony (30 gp). Golden yellow topaz (900 gp). Aquamarine (900 gp). Eye agate (7 gp). 1 Minor magic item.


Social Check DCs


Roland Hornsby, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears professional attire. He is tall, broad shouldered and powerfully built. With bright chestnut hair and a scraggly beard. His eyes are hazel.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Roland is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He was born blind and as such lacked many opportunities for work. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He has been saving his money to try and buy his brother's freedom.

Motivation: To reunite with his absent mother; and his spouse's relatives view him with great suspicion

Ideals: Persistence. Flaws: Disease. Bonds: Attractive, Family, Immigrant. Occupation: Locksmith

Voice: Posh accent

Attributes [hide]

Roland Hornsby, Male Human Fighter 4
Medium (5'4") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)12 (+1) 6 (-2)12 (+1)
Skills Deception +3, Stealth +3
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: A life-sized copper and silver statuette of a cockatrice. (70 gp). Gold and topaz bottle stopper cork (1100 gp). 1 Minor magic item.


Social Check DCs


Richard Harrington, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He wears a tight fitting green shirt and pants. He has no hair. His violet eyes lackadaisically let the world flow into them.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Energy wise he seems alert and responsive.

History: Gifted from a young age, Richard studied abroad. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To end his boredom; and to find somewhere to settle down

Ideals: Professionalism, Gifted. Flaws: Ugly, Mundane. Bonds: Poor. Occupation: Architect

Voice: Hollow voice

Attributes [hide]

Richard Harrington, Male Human Fighter 5
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 46 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)8 (-1) 16 (+3)12 (+1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +3 / 2d4+0, Grapple +3

Possessions: 1 Magnifying glass. 1 Silk rope. 1 Disguise kit. 1 Masterwork Thieves’ tools.


Social Check DCs


Hubert Emsworth, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'9". He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His red hair is cut jaggedly and amateurishly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Hubert lived on a farm with his father, near the main road leading to a nearby town. Like his father and his brother before him, after school he went straight into learning to become a Stylist. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Joker. Flaws: Antagonistic, Fearful. Bonds: Family, Job. Occupation: Stylist

Voice: Italian accent

Attributes [hide]

Hubert Emsworth, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 17 (+3)12 (+1) 14 (+2)9 (-1)
Skills Performance +1, Survival +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 90 pp. Tourmaline (40 gp). Red spinel (40 gp).


Social Check DCs


Nicholas Shelley, Male Human [Permalink]

Personal [hide]

Description: He wears a simple red robe with pastel stripes complete with hood, and he perpetually has his bastard sword ready. His red hair is cut short with large spiked bangs in the front. His blue eyes lackadaisically let the world flow into them.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: The child of a Shoemaker, who enjoyed hunting, Nicholas was taken on many hunting expeditions. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He struck the Shepherd job and began his own company from there.

Motivation: He feels threatened by others; and he'd like to take his coworkers down a peg

Ideals: Fighting, Joker. Flaws: Fearful. Bonds: Nature, Job. Occupation: Shepherd

Voice: Speaks with a cold

Attributes [hide]

Nicholas Shelley, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 9 (-1)16 (+3) 12 (+1)14 (+2)
Skills Athletics +6, Medicine +3
Senses Passive Perception 11
Languages Common, Aquan, Abyssal, Druidic
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs

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