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NPC Generator

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Advanced [show]


Ralf Kimberley, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing black shirts, loose pants, and blazers most of the time. He has a slight overbite and is overall scrawny. He wears his golden hair up in a very large beehive style do. He is very pretty but has cold, dead eyes.

Personality: A deeply religious man he believes everything happens for a reason. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a Detective, his father struggled to pay the bills. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: His religion dominates his actions; and he has decided he is irredeemable

Flaws: Fearful. Bonds: Attractive, Religious, Poor, Criminal record. Occupation: Ruler

Voice: Laughs frequently while speaking

Attributes [hide]

Ralf Kimberley, Male Human Fighter 3
Medium (6'6") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)10 (+0) 12 (+1)11 (+0)
Skills Acrobatics +2, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp.


Social Check DCs


Kyle Brandon, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears light armors faded through time and improper care. He keeps his white hair in a flapper bob. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is fixated on the number 55. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He also is a firm believer in the manly ideal.

History: From birth he was tutored by a cruel and relentless mentor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and a strong sense of loyalty to human people

Flaws: Insane, Impulsive. Bonds: Attractive, Mentor. Occupation: Fisher

Voice: Hard of hearing, loud

Attributes [hide]

Kyle Brandon, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 6 (-2)6 (-2) 11 (+0)15 (+2)
Skills Animal Handling +2, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 2700 sp. 1 Masterwork manacles. 1 Silk rope. 1 Superior lock.


Social Check DCs


Cory Acton, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. His blonde hair is braided into rings. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Flattery will make him almost putty in your hands.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He has money and likes to spend it.

Ideals: Disciplined. Flaws: Ugly, Selfish, Disease. Bonds: Rich. Occupation: Mortician

Voice: Speaks in third person

Attributes [hide]

Cory Acton, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 10 (+0)7 (-2) 13 (+1)16 (+3)
Skills Animal Handling +3, Investigation +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Heward Marleigh, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears professional attire. His white hair is kept up in a ponytail inside a wide-brimmed hat. His eyes are likewise hazel. His teeth are white and perfect.

Personality: This man loves writing and to teach people writing more than just about anything. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: His father raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He moves from town to town, unable to find a place to settle.

Motivation: He has decided he is irredeemable; and to reunite with his old friends

Ideals: Artistic, Justice. Bonds: Attractive, Immigrant, Nature. Occupation: Painter

Voice: Dutch accent

Attributes [hide]

Heward Marleigh, Male Human Fighter 3
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 6 (-2)16 (+3) 14 (+2)14 (+2)
Skills Athletics +3, Medicine +4
Senses Passive Perception 12
Languages Common, Gnoll, Undercommon, Orc
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 10000 cp.


Social Check DCs


Hunter Brixton, Male Human [Permalink]

Personal [hide]

Description: A 5'7" southern man, he is typically in his Mayor uniform. His hair is white, silky, and of moderate length. He has blue eyes and a grey hat with a brown feather.

Personality: He is fixated on the number 72. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Born in the south to a Mayor, Hunter learned a great deal about his father's area of expertise. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. After a long history of fighting, Hunter and his spouse have recently divorced.

Motivation: Sabotage a competitor.

Ideals: Entrepeneur. Flaws: Insane, Antagonistic. Bonds: Job, Attractive. Occupation: Mayor

Voice: High pitched and raspy

Attributes [hide]

Hunter Brixton, Male Human Fighter 3
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 16 (+3)11 (+0) 12 (+1)9 (-1)
Skills Intimidation +1, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp.


Social Check DCs

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