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NPC Generator

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Advanced [show]


William Ridley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears suspenders and grey workpants. His shirt is white, and he wears a heavy grey leather apron most of the time. He has no hair. His green eyes dart from person to person.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He receives visions of the future at random moments

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He has passion for adventuring and risk.

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Adventurer, Criminal record. Occupation: Fortune-teller

Voice: Nasally tone

Attributes [hide]

William Ridley, Male Human Fighter 4
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 11 (+0)9 (-1) 10 (+0)11 (+0)
Skills Acrobatics +5, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +5 / 1d10+3, Grapple +4

Possessions: 31000 sp. 1 Minor magic item.


Social Check DCs


Frederick Darby, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a green tunic with brown highlights, and long blue pants that bunch up around his shoes. His black hair, when down, is lengthy. He wears large thick round spectacles.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. Energy wise he seems alert and responsive.

History: He was born at the edge of vast island. In his 16th year, his parents were killed by a goblins raid, leaving Frederick alone in the world. After a stint in an orphanage, he was adopted. He now travels the world, in search of power and loot.

Motivation: Balancing his hectic life and new Guard responsibilities is difficult; and wants to open a new tavern

Ideals: Athletic, Professionalism. Bonds: Enemies, Nature, Adventurer, Job. Occupation: Guard

Voice: Aggressive tone

Attributes [hide]

Frederick Darby, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)14 (+2) 12 (+1)17 (+3)
Skills Animal Handling +3, Religion +4
Senses Passive Perception 11
Languages Common, Draconic, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 19000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gilbert Tattersall, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is dressed in earthy colors with a blue and brown handkerchief worn on his right side. His red hair is greying along the sides and has receded to reveal a widow's peak. He is baby faced.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He has a small toy that he constantly fidgets with.

History: Born in the east to a Jeweler, Gilbert learned a great deal about his mother's area of expertise. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Impeccable. Flaws: Addict. Bonds: Attractive, Job, Adventurer, Religious. Occupation: Jeweler

Voice: Soft and melodious

Attributes [hide]

Gilbert Tattersall, Male Human Fighter 4
Medium (5'6") Human, Lawful Evil (CR 4)
Armor Class 9
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)14 (+2) 12 (+1)16 (+3)
Skills Performance +5
Senses Passive Perception 11
Languages Common, Undercommon, Ignan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 8000 cp. Chrysoberyl (80 gp). Red spinel (80 gp). Amethyst (80 gp). Black opal (1000 gp).


Social Check DCs


Jocelyn Kendall, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has shaved his head bald. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He feeds upon the attention of others.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. At a young age his mother died while driving off some illithids. His father being the stubborn sort decided to stay and helped train him in whip use. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: He is compelled to act according to his religious beliefs; and someone believes him a fraud

Ideals: Fighting, Athletic, Joker. Bonds: Attractive, Religious, Enemies. Occupation: Beggar

Voice: Loud with bravado

Attributes [hide]

Jocelyn Kendall, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 15 (+2)13 (+1) 8 (-1)14 (+2)
Skills Arcana +3, Perception +1
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1600 sp.


Social Check DCs


Wymar Spaulding, Male Human [Permalink]

Personal [hide]

Description: 5'4" and muscular, this northern man wears a blue tunic with white highlights, and long grey pants that bunch up around his shoes. He has wavy blonde hair. He wears round tiny glasses practically rammed into his face.

Personality: He is fixated on the number 51. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Energy wise he seems alert and responsive.

History: He was raised in a desert tribe. He made a point of taking high paying jobs and getting most of it up front. He's since become an addict/alcoholic.

Motivation: He's looking for his big break; and he desires power and/or immortality

Ideals: Athletic, Professionalism. Flaws: Insane, Addict. Bonds: Adventurer, Nature. Occupation: Banker

Voice: Creaky witch voice

Attributes [hide]

Wymar Spaulding, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)12 (+1) 13 (+1)7 (-2)
Skills History +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 3100 sp. Golden yellow topaz (700 gp). 2 Smokesticks. 2 Smokesticks. 2 Thunderstones.


Social Check DCs

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