Godfrey Branson, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a grey coat over a brown low-cut shirt, and a broad hat upon his head. His moppish brown hair is in a traditional bowl cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Further he is a bit of a stoner and is frequently out of it.
History: Gifted from a young age, Godfrey studied abroad. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was granted necromantic powers by his dying brother.
Motivation: Doesn't want to be a Engraver and was forced into it by his family; and he has a rivalry with the church that dominates his actions
Ideals: Philantrophist, Gifted. Flaws: Ugly, Addict. Bonds: Poor. Occupation: Engraver
Voice: pre-pubescent
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 13 (+1) | 17 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Terran, Gnoll, Draconic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +4
Possessions: 1700 sp.
Anthony Hartford, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears red robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a warhammer, but if one is not available he will default to his longsword. He sports a long auburn beard, and similarly colored long hair. His brown eyes peer out from beneath his Stetson red hat.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. Animals are drawn to him, and he is able to talk to them.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was granted divine powers by his dying sister.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Gifted, Entrepeneur. Flaws: Ugly. Bonds: Religious. Occupation: Cook
Voice: Sore throat, cough
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Aquan
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Kyle Thorpe, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears brown trousers with black and white striped suspenders. He wears various colorful collared shirts. He wears a colorful flower in his black hair. His violet eyes are passionate and lively.
Personality: He exudes charisma. He is a tour de force of persuasion. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Kyle was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Money/treasure; and balancing his hectic life and new tailor responsibilities is difficult
Ideals: Joker. Flaws: Disease. Bonds: Attractive, Job, Rich. Occupation: Tailor
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 10 (+0) | 11 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: Alexandrite (700 gp).
Everard Kendall, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He sports black clothing, slightly heavier than average wear. He wears his hair in dreadlocks. His eyes are green and beady.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born to loving parents in a slum to the west. His divine abilities were realized during a raid on his village. He is untrained/undisciplined, which makes him dangerous.
Motivation: To reunite with his old friends; and wishes to resurrect an old love
Ideals: Gifted. Flaws: Ugly, Antagonistic, Insane. Bonds: Poor. Occupation: Dyer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 200 gp.
Trey Northcott, Male Human [Permalink]
Personal [hide]
Description: He is typically in his Detective uniform. He carries with him a set of falchions on his belt, each one with a amber on the hilt. His hair is white and curly. His eyes are gray and he is always smoking a pipe.
Personality: He has always had a great fascination with Human culture. He is obsessed with his god.
History: Born in a small village he learned the ways of the warrior from his father. A freak accident while working with his Glassblower father left him crippled. He struck the Detective job and began his own company from there.
Motivation: Further expansion of business; and to be a glassblower again
Ideals: Fighting. Flaws: Racist, Disease. Bonds: Job, Religious. Occupation: Detective
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'3") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 15 (+2) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 100 gp. 1 Masterwork Common Melee.
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