Wymar Blakely, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man typically wears a sleeveless long coat of deep blue leather and dull grey iron scale mail. His golden hair is drawn into a tight pony tail with a butterfly scrunchie. He has several tiny jet earrings on each ear.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does not believe in violence as a means to an end. He is a dedicated Knight but believes his peers are too gung-ho.
History: He was born several months after his mother was called into army service. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and money/treasure
Ideals: Pacifist. Flaws: Mundane, PTSD. Bonds: Rich, Military. Occupation: Knight
Voice: Squeaky
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 31 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 17 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Sylvan, Terran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 600 gp.
Simon Roscoe, Male Human [Permalink]
Personal [hide]
Description: This man wears professional attire. He is muscular with a powerful set of arms. His hair is black and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: Simon wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy.
Ideals: Disciplined. Bonds: Attractive, Rich, Immigrant, Job. Occupation: Farmer
Voice: Indian accent
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 12 (+1) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp.
Roger Cornish, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a axe, but if one is not available he will default to his quarterstaff and is in decent physical shape. He has auburn hair. He wears round tiny glasses practically rammed into his face.
Personality: Roger wants to be seen as a stoic, levelheaded, noble Fighter, so he tries to act the part. He does a good job, for the most part... He is a logical person and will generally grow upset if things defy logic and science.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is currently in port desperately looking for someone to get him out; and to share knowledge with the world
Ideals: Disciplined, Logical. Flaws: Insane. Bonds: Slave. Occupation: Healer
Voice: Dutch accent
Attributes [hide]
Medium (5'4") Human, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 27 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 13 (+1) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 1 Darkwood Buckler. 1 Darkwood Buckler. 1 Half-Plate. 1 Chain shirt.
Manfred Garrick, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a robe, a symbol of luck around his neck, and a shortbow on his belt, and is pretty ugly. He has styled his red hair well, parting it to the left. His amber eyes lackadaisically let the world flow into them.
Personality: Overbrimming with self-confidence, Manfred isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He does not believe in violence as a means to an end. He is a dedicated Fortune-teller but believes his peers are too gung-ho.
History: Born to a Architect, his father struggled to pay the bills. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels the way he acts is they only way to get by in the world
Ideals: Fighting, Impeccable, Pacifist. Flaws: Ugly. Bonds: Poor. Occupation: Fortune-teller
Voice: Low range voice
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 18 (+4) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 400 gp.
Bertram Browning, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is well dressed, constantly wearing a grey suit, tan shirt, and blue tie. His black hair is still thick. His skin is flawless and his gray eyes scan people very quickly.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Born in the east to a Bowyer, Bertram learned a great deal about his father's area of expertise. His childhood dream was to be a Gardener, but he was a colossal failure. He used his abilities to travel the world and help people.
Motivation: He'd like to take his coworkers down a peg; and wants to work out more often
Ideals: Athletic, Philantrophist, Impeccable. Bonds: Attractive, Job. Occupation: Bowyer
Voice: Soft and mumbly
Attributes [hide]
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 12 (+1) | 11 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. 1 Masterwork Heavy steel shield. 1 Half-Plate. 1 Half-Plate.
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