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Advanced [show]


Gilbert Gracey, Male Human [Permalink]

Personal [hide]

Description: This southern man wears a yellow coat over a violet low-cut shirt, and a feathered hat upon his head. His clothes are grease stained in places. He wears his auburn hair up in a very large beehive style do. His eyes are likewise hazel.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a very good compulsive liar and kleptomaniac.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He left for the south, certain he would find work there.

Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Antagonistic, Disease. Bonds: Poor, Immigrant, Criminal record. Occupation: Adventurer

Voice: American accent

Attributes [hide]

Gilbert Gracey, Male Human Fighter 3
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 12 (+1)14 (+2) 16 (+3)15 (+2)
Skills Nature +4, Survival +5
Senses Passive Perception 13
Languages Common, Draconic, Druidic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 200 gp. Amethyst (90 gp). Blue sapphire (400 gp).


Social Check DCs


Manfred Chester, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears a yellow shirt with thin red vertical stripes and green pants. His hair is short and auburn. His brown eyes peer out from beneath his Stetson yellow hat.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Manfred enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Sold as a small child to a slaver, Manfred was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Manfred abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark.

Flaws: Ugly, Shy, Hedonist. Bonds: Mentor, Adventurer. Occupation: Map Maker

Voice: Booming voice

Attributes [hide]

Manfred Chester, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 9 (-1)12 (+1) 8 (-1)14 (+2)
Skills Athletics +2, Perception +1
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 11000 cp.


Social Check DCs


William Darby, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He wears a well pressed and immaculate suit (or dress). He keeps his long silver hair kept up in a rat tail. This hazel eyed northerner is not easily forgotten.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He uses divination through singing.

History: Born to a pair of adventurers, William grew up listening to his mother's many stories. William abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He ran away from his former home and has been making his living as a Adventurer for the past few years.

Motivation: He has money and likes to spend it; and expand his business

Ideals: Gifted. Flaws: Cynical. Bonds: Adventurer, Job, Rich. Occupation: Adventurer

Voice: Spanish accent

Attributes [hide]

William Darby, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)10 (+0) 10 (+0)9 (-1)
Skills Animal Handling +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 70 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Miles Kirby, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Cartwright uniform. His brown hair is kept up in a ponytail inside a top hat. His fierce blue eyes like to dwell on things.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Miles was born in the east. At a young age he loved to build and create. Like his father and his sister before him, after school he went straight into learning to become a Cartwright. He was always very intelligent and has formed a secret society of philosophers.

Motivation: To prove his worth to the world; and wants to open a new tavern

Ideals: Persistence. Flaws: Impulsive, Secretive. Bonds: Job, Attractive. Occupation: Cartwright

Voice: Prounounces S like Z

Attributes [hide]

Miles Kirby, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)11 (+0) 17 (+3)14 (+2)
Skills Deception +4
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Masterwork manacles. 1 Average lock.


Social Check DCs


Heward Enfield, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears rags and sports a simple walking cane. His hair is red and curly. His thin eyebrows rest above his beady blue eyes.

Personality: Overbrimming with self-confidence, Heward isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is obsessed with a lost civilization.

History: He was born in the west. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants to work out more often; and to reunite with his old friends

Ideals: Impeccable, Athletic. Flaws: Ugly. Bonds: Poor, Adventurer, Immigrant. Occupation: Sage

Voice: Booming voice

Attributes [hide]

Heward Enfield, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 15 (+2)8 (-1) 13 (+1)13 (+1)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2

Possessions: 400 gp.


Social Check DCs

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