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NPC Generator

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Advanced [show]


Peter Roscoe, Male Human [Permalink]

Personal [hide]

Description: This southern man wears professional attire. His clothes are grease stained in places. He wears his black hair up in a very large beehive style do. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born in the south. From his teen years he was always beautiful and desirable, so people have always doted on him. He moves from town to town, unable to find a place to settle.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he wants to get laid

Ideals: Gifted. Flaws: Secretive. Bonds: Attractive, Poor, Immigrant. Occupation: Fisher

Voice: pre-pubescent

Attributes [hide]

Peter Roscoe, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)10 (+0) 9 (-1)15 (+2)
Skills Animal Handling +1, Sleight of Hand +6
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp.


Social Check DCs


Gerald Van Es, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He keeps his long golden hair kept up in a rat tail. He has a dull look in his violet eyes.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was born into a rich family. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Find a way to reverse the transformation of his sister; and to unite with his sister

Ideals: Persistence, Philantrophist. Bonds: Rich, Mentor, Family. Occupation: Doctor

Voice: Low range voice

Attributes [hide]

Gerald Van Es, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 15 (+2)13 (+1) 15 (+2)15 (+2)
Skills Insight +4, Stealth +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 2000 cp. 1 Masterwork manacles. 1 Hourglass. 1 Superior lock.


Social Check DCs


Shane Kitchur, Male Human [Permalink]

Personal [hide]

Description: Standing 5'9", this man dresses well, typically a more casual-formal manner. His golden hair is slicked back into a classic pompadour. His blue eyes dart from person to person to random spaces in the air.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is lazy, self-centered, vain, and jealous.

History: The child of a Adventurer, who enjoyed hunting, Shane was taken on many hunting expeditions. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to raise his children well.

Ideals: Joker. Flaws: Selfish. Bonds: Attractive, Nature, Immigrant. Occupation: Miner

Voice: Gruff and masculine

Attributes [hide]

Shane Kitchur, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)15 (+2) 13 (+1)10 (+0)
Skills Deception +2, Investigation +4
Senses Passive Perception 11
Languages Common, Terran, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 20000 cp.


Social Check DCs


Heward Palomarez, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely grey suit with blue socks and a vest with buckled shoes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. His hair is cut close to his head. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He invites people to come help in his community garden.

History: He got into the Locksmith business at a young age. Heward was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Heward decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Money/treasure; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Philantrophist. Bonds: Job, Criminal record, Rich. Occupation: Locksmith

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Heward Palomarez, Male Human Fighter 4
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)11 (+0) 13 (+1)11 (+0)
Skills Intimidation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 200 gp.


Social Check DCs


Manfred Livingstone, Male Human [Permalink]

Personal [hide]

Description: This northern man dresses like a well dressed Fisher does. His clothes are grease stained in places. His silver hair is styled in orderly dreadlocks. His face is scarred and worn.

Personality: Prone to second guessing himself, he comes off as nervous. He also has developed a complete distrust of the Cook profession.

History: He was born in the north. Manfred was born on a far northern desert where he grew up under the tutelage of his father, an expert Fisher. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Further expansion of business; and expand his business

Flaws: Ugly, Shy. Bonds: Job, Poor, Immigrant. Occupation: Fisher

Voice: Smoker's lung

Attributes [hide]

Manfred Livingstone, Male Human Fighter 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 17 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 4 (-3)9 (-1) 17 (+3)12 (+1)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 300 gp. Chrysoberyl (80 gp).


Social Check DCs

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