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Advanced [show]


Kyle Alby, Male Human [Permalink]

Personal [hide]

Description: This man usually wears his brown robe and has his crossbow always slung over his shoulder. He has a penchant for wearing a ring with an oversized jet on his left hand. His blonde hair is still thick. He is very pretty but has cold, dead eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Kyle was left his father's suit of armor and trained in its use and care. He now mingles about in high society.

Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs

Ideals: Philantrophist, Justice. Bonds: Rich, Attractive, Military. Occupation: Herbalist

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Kyle Alby, Male Human Fighter 3
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)17 (+3) 15 (+2)8 (-1)
Skills Performance +1, Stealth +3
Senses Passive Perception 12
Languages Common, Abyssal, Auran, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 100 gp. 1 Everburning torch. 3 Tanglefoot bags.


Social Check DCs


Trym Stanley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, grey cloak. He carries with him a set of bows, each one with a opal on the hilt. He only wears one on his belt and the other on his back. His hair is black and curly. His hazel eyes have a joyful gleam in them most of the time.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Trym was born the youngest of three triplets. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Family, Adventurer. Occupation: Seamstress

Voice: Tuts and clicks tongue

Attributes [hide]

Trym Stanley, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)11 (+0) 17 (+3)16 (+3)
Skills Athletics +3, History +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 7000 cp.


Social Check DCs


Adelard Dumph, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His violet eyes dart from person to person to random spaces in the air.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He also has developed a complete distrust of the Mayor profession.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Adelard abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has worked as a Scribe like his mother before him.

Motivation: Sabotage a competitor; and to be a mayor again

Ideals: Joker. Bonds: Job, Military, Adventurer. Occupation: Scribe

Voice: Irish accent

Attributes [hide]

Adelard Dumph, Male Human Fighter 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)9 (-1) 12 (+1)18 (+4)
Skills Intimidation +6, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 500 gp. Violet garnet (400 gp). Golden pearl (130 gp). Star rose quartz (20 gp). Banded agate (10 gp).


Social Check DCs


Ernest Clinton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears brown painted combat armor at almost all times. His black hair is smooth and relatively long. This hazel eyed easterner is not easily forgotten.

Personality: Ernest is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He pushes his goals aggressively. He is also a coward if confronted.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels threatened by others; and he has a rivalry with the church that dominates his actions

Ideals: Extrovert. Flaws: Ugly, Fearful. Bonds: Religious. Occupation: Fortune-teller

Voice: Nasally tone

Attributes [hide]

Ernest Clinton, Male Human Fighter 4
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)10 (+0) 9 (-1)16 (+3)
Skills Insight +1, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 14000 sp.


Social Check DCs


Norman Wedgwood, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He dresses in black turtlenecks beneath a green coat with blue slacks. His whole body is exceptionally muscular. His red hair is matted, messy, and big. This violet eyed northerner is not easily forgotten.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A powerful wizard made him what he is. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He moves from town to town, unable to find a place to settle.

Motivation: Many brigands want him driven away.

Ideals: Joker. Flaws: Ugly. Bonds: Immigrant, Enemies, Mentor. Occupation: Crown-heir

Voice: Speaks fast with a slight lisp

Attributes [hide]

Norman Wedgwood, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)17 (+3) 14 (+2)7 (-2)
Skills Perception +4, Persuasion +0
Senses Passive Perception 10
Languages Common, Auran, Ignan, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 60 pp. Coral (50 gp). Red spinel (50 gp).


Social Check DCs

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