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NPC Generator

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Advanced [show]


Everard Graeme, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears silk and lounges about seductively. He wears his chestnut hair up in a very large beehive style do. His eyes are a pleasant blue.

Personality: He loves telling others what to do and how they should feel about things. He has a small toy that he constantly fidgets with.

History: He is the product a well kept family trust fund and as such has never really known need. He was taken from his home at a very young age. He's since become an addict/alcoholic.

Motivation: He is currently in port desperately looking for someone to get him out; and he is greedy

Ideals: Opinionated. Flaws: Addict. Bonds: Attractive, Rich, Slave. Occupation: Miner

Voice: Sensual and smooth

Attributes [hide]

Everard Graeme, Male Human Fighter 4
Medium (6'3") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)11 (+0) 14 (+2)14 (+2)
Skills Athletics +5, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +4

Possessions: 1 Minor magic item.


Social Check DCs


Alexandre Tenley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears his red hair up. His skin is flawless and his gray eyes scan people very quickly.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Animals are drawn to him, and he is able to talk to them.

History: He was born to loving parents in a slum to the south. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was granted druidic powers by his dying sister.

Motivation: He feels threatened by others.

Ideals: Opinionated, Gifted. Flaws: Fearful. Bonds: Attractive, Poor. Occupation: Barber

Voice: Mumbles to self between sentences

Attributes [hide]

Alexandre Tenley, Male Human Fighter 4
Medium (6'6") Human, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 11 (+0)10 (+0) 8 (-1)10 (+0)
Skills Perception +1, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp. Black opal (1100 gp). Red spinel (70 gp). Jasper (20 gp). Star ruby (1100 gp).


Social Check DCs


Everard Tenley, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'10". He is dressed in a clean brown cloak covering his clean studded leather, and his gloved hand is found clutching a whip. His brown hair is lengthy and is close to two feet long. His eyes are gray.

Personality: He has a massive crush on the younger sibling of the Dyer who has hired him part-time. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He comes from a rich southern family. His mother had invested heavily in several trade routes and wanted him to inherit them. He has dedicated himself to building a better world.

Motivation: Further expansion of business; and he'd like to take his coworkers down a peg

Flaws: Antagonistic. Bonds: Has a crush, Rich, Adventurer, Job. Occupation: Dyer

Voice: Smooth and feminine

Attributes [hide]

Everard Tenley, Male Human Fighter 5
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 33 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 14 (+2)17 (+3) 17 (+3)12 (+1)
Skills Deception +4, Medicine +6
Senses Passive Perception 13
Languages Common, Undercommon, Infernal, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 600 gp. Hematite (15 gp). Moonstone (20 gp). 1 Minor magic item.


Social Check DCs


Alex Gracey, Male Human [Permalink]

Personal [hide]

Description: 5'0" and muscular, this western man dresses like a well dressed Tailor does. His hair is long and golden with streaks of auburn, and is pulled back with small black clips. His beard is auburn, braided, and well cared for. His eyes are likewise amber.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He believes the world needs to unite to get rid of illithids once and for all.

History: He was born in the west, but his parents moved at a very young age to the east. A few years later when the east was not economically sound they moved to his current location. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Revenge; and to be a shepherd again

Ideals: Athletic. Flaws: Ugly. Bonds: Job, Enemies, Immigrant. Occupation: Tailor

Voice: Mousy voice

Attributes [hide]

Alex Gracey, Male Human Fighter 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 11 (+0)16 (+3) 12 (+1)6 (-2)
Skills Medicine +3, Performance +0
Senses Passive Perception 11
Languages Common, Abyssal, Goblin, Celestial
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Raymond Tickle, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He likes to wear ponchos typically of a light white in addition to tight pants. His red hair is knotted and matted. He has several tiny ruby earrings on each ear.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. When he's not drinking or sleeping the drinks off, he's doing painting.

History: Raymond lived on a farm with his father, near the main road leading to a nearby town. A gifted student he started as a Bookbinder, but he got bored and became a Sculptor. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He is unsatisfied with his job; and money/treasure

Ideals: Artistic. Flaws: Ugly, Sensitive. Bonds: Rich, Family, Job. Occupation: Sculptor

Voice: Whispers

Attributes [hide]

Raymond Tickle, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)16 (+3) 12 (+1)12 (+1) 14 (+2)10 (+0)
Skills Intimidation +2, Medicine +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +3

Possessions: Citrine (70 gp). White pearl (90 gp). Hematite (9 gp).


Social Check DCs

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