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Advanced [show]


Dustin Marston, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright tan and white, and wears rings and necklaces with large, colorful gems, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'2" when asserting himself. He has shaved his head bald. His eyes are amber and beady.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Dustin was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Dustin's mother didn't care for him much, and the feeling was mutual. He has since lost track of the people in his past.

Motivation: Marry his brother to traveling adventurers; and he has money and likes to spend it

Ideals: Artistic. Flaws: Ugly, Selfish, Antagonistic. Bonds: Rich, Family. Occupation: Shoemaker

Voice: Sighs a lot, exhausted

Attributes [hide]

Dustin Marston, Male Human Fighter 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)15 (+2) 15 (+2)16 (+3)
Skills Perception +4, Performance +5
Senses Passive Perception 15
Languages Common, Draconic, Goblin
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: Silver comb with moonstones (100 gp). Silver comb with moonstones (100 gp). Fire opal pendant on a fine gold chain (500 gp).


Social Check DCs


Guy Kelsey, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a robe, a symbol of luck around his neck, and a shortspear on his belt. His hair is auburn, silky, and of moderate length. He has a tattooed face.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He invites people to come help in his community garden.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now spends his time doing works of charity.

Motivation: Many brigands want him driven away.

Ideals: Fighting, Philantrophist, Gifted. Bonds: Attractive, Enemies. Occupation: Sculptor

Voice: Russian accent

Attributes [hide]

Guy Kelsey, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)14 (+2) 12 (+1)11 (+0)
Skills Insight +3, Persuasion +2
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1000 sp. 1 Masterwork manacles.


Social Check DCs


Patrick Cooper, Male Human [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a grey coat over a black low-cut shirt, and a feathered hat upon his head. He has silver hair. His eyes are blue and catlike.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: His mother raised him in a mountain cabin. Patrick liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He was granted martial powers by his dying sister.

Motivation: Find a way to reverse the transformation of his sister; and to reunite with his old friends

Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Nature, Family. Occupation: Barber

Voice: Breathy voice

Attributes [hide]

Patrick Cooper, Male Human Fighter 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 7 (-2)13 (+1) 15 (+2)18 (+4)
Skills Perception +4, Persuasion +6
Senses Passive Perception 16
Languages Common, Giant
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Aldous Nibley, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many blue ritualistic tattoos. He wears very tight pants and wife beaters, though occasionally he sports a violet coat. He is bald on top and has large silver tufts of hair around his ears. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: Aldous speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Aldous abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has worked as a Dilettante like his father before him.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he wants nothing more than to rejoin the army

Ideals: Impeccable. Flaws: Ugly. Bonds: Adventurer, Job, Military. Occupation: Dilettante

Voice: Thin and wheezing

Attributes [hide]

Aldous Nibley, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 10 (+0)13 (+1) 13 (+1)14 (+2)
Skills Acrobatics +2, Persuasion +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 2000 cp.


Social Check DCs


Theobald Acton, Male Human [Permalink]

Personal [hide]

Description: 5'1" and muscular, this eastern man wears a tan shirt with thin brown vertical stripes and tan pants. His brown hair is long and unkept. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is overprotective of those who hire his services. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Theobald was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Stableman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To protect his home; and to clean up the streets

Ideals: Athletic, Joker. Flaws: Ugly. Bonds: Guardian, Poor. Occupation: Stableman

Voice: Spanish accent

Attributes [hide]

Theobald Acton, Male Human Fighter 4
Medium (5'1") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)15 (+2) 11 (+0)12 (+1)
Skills Investigation +4, Medicine +2
Senses Passive Perception 10
Languages Common, Terran, Sylvan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 300 gp.


Social Check DCs

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