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Advanced [show]


Gerald Gladstone, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and he perpetually has his scythe ready. His hair is golden and curly. He wears round tiny glasses practically rammed into his face.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He plays an instrument quite well.

History: He was born the only child of a wealthy merchant. Gerald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has been a successful dealer in antiques buying low and selling high.

Motivation: Obtaining odd cultural Human artifacts is his passion; and retire the richest man in the west

Ideals: Fighting, Artistic, Entrepeneur. Bonds: Adventurer, Attractive. Occupation: Ruler

Voice: American accent

Attributes [hide]

Gerald Gladstone, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 10 (+0)9 (-1) 10 (+0)14 (+2)
Skills Medicine +2, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


John Hornsby, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears his hair in dreadlocks. He has gray eyes and a white hat with a brown feather.

Personality: A skeptical and narcissistic man, John's first love is himself. His second love is also himself. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born in the south. John was born on a far southern island where he grew up under the tutelage of his mother, an expert Cook. He is untrained/undisciplined, which makes him dangerous.

Motivation: Wants to have a good time and be beloved; and his religion dominates his actions

Ideals: Impeccable, Optimist. Flaws: Insane. Bonds: Religious, Immigrant. Occupation: Cook

Voice: Breathy voice

Attributes [hide]

John Hornsby, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 12 (+1)16 (+3) 13 (+1)13 (+1)
Skills Acrobatics +2, Medicine +3
Senses Passive Perception 11
Languages Common, Celestial, Halfling, Goblin
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp.


Social Check DCs


Guy Blyth, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a rose on it. He wears his chestnut hair up. This violet eyed southerner is not easily forgotten.

Personality: Prone to second guessing himself, he comes off as nervous. He also is a firm believer in the manly ideal.

History: He comes from a rich southern family. Like his mother and his sister before him, after school he went straight into learning to become a Sculptor. By chance he met his sister recently and the two have been together since.

Motivation: Retire the richest man in the south; and doesn't want to be a sculptor and was forced into it by his family

Ideals: Entrepeneur. Flaws: Shy, Impulsive. Bonds: Rich, Job, Family. Occupation: Sculptor

Voice: pre-pubescent

Attributes [hide]

Guy Blyth, Male Human Fighter 4
Medium (6'4") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)12 (+1) 13 (+1)10 (+0)
Skills Acrobatics +3, Arcana +3
Senses Passive Perception 11
Languages Common, Goblin
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 10000 cp.


Social Check DCs


John Stanley, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears tight fitting clothing which further accentuates his frame. His hair is silver, silky, and of moderate length. His blue eyes dart from person to person.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He now mingles about in high society.

Motivation: To reunite with his old friends; and he is greedy

Ideals: Passionate. Bonds: Attractive, Immigrant, Rich, Military, Adventurer. Occupation: Roofer

Voice: Italian accent

Attributes [hide]

John Stanley, Male Human Fighter 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 17 (+3)14 (+2) 8 (-1)11 (+0)
Skills History +5, Medicine +2
Senses Passive Perception 9
Languages Common, Giant, Draconic
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3

Possessions: 1000 sp. Obsidian (14 gp). Silver pearl (70 gp). Violet garnet (500 gp).


Social Check DCs


Odo Mori, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large white jacket. He is physically well-built. His brown hair is braided into rings. He has gleaming, smiling amber eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is able to make almost anything out of random pieces of junk.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Due to his spouse's obsession with being a Courier they were divorced and he won custody of their son. He worked as a Locksmith, and he later adopted a second son.

Motivation: His spouse's relatives view him with great suspicion; and expand his business

Ideals: Impeccable, Gifted. Bonds: Slave, Family, Job. Occupation: Locksmith

Voice: Nasally tone

Attributes [hide]

Odo Mori, Male Human Fighter 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 8 (-1)16 (+3) 11 (+0)14 (+2)
Skills Nature +5, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Elven, Draconic
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 600 gp. 1 Climber’s kit. 1 Healer’s kit.


Social Check DCs

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