Kody Spalding, Male Human [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. His silver hair is cut short. This green eyed easterner is not easily forgotten.
Personality: A deeply religious man he believes everything happens for a reason. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A gifted student he started as a Bounty Hunter, but he got bored and became a Locksmith. He has worked as a Locksmith like his father before him.
Motivation: He'd like to take his coworkers down a peg; and to be a bounty hunter again
Flaws: Impulsive, Antagonistic. Bonds: Attractive, Religious, Job. Occupation: Locksmith
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 13 (+1) | 16 (+3) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc, Elven, Abyssal
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +5
Possessions: 2200 sp.
Odo Budd, Male Human [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. His hair is always cut to a buzz. He has brown eyes and a blue hat with a black feather.
Personality: A skeptical and narcissistic man, Odo's first love is himself. His second love is also himself. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He got into the Navigator business at a young age. His father was very strict, and drilled into him lessons on being the perfect gentleman. He ran away from his former home and has been making his living as a Navigator for the past few years.
Motivation: He doesn't get along with people that don't share his tastes; and many brigands want him driven away
Ideals: Impeccable, Optimist. Bonds: Job, Enemies. Occupation: Navigator
Voice: Pirate accent
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 14
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 11 (+0) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
Possessions: 400 gp. 1 Half-Plate. 1 Half-Plate.
Tim Clinton, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he is wearing a tight violet one piece outfit complete with pants, hood, and a cape. His small hat is riddled with cuts and holes. His face is scarred and worn.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Tim enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Balancing his hectic life and new Animal Trainer responsibilities is difficult; and further expansion of business
Flaws: Ugly, Shy, Hedonist. Bonds: Mentor. Occupation: Animal Trainer
Voice: Soothing and warm
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 10 (+0) | 18 (+4) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Aquan, Terran, Abyssal, Infernal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 43000 sp.
Anselm Shipley, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears an entirely red suit with yellow socks and a vest with buckled shoes. He keeps his white hair in a pixie cut. His eyes are green.
Personality: He is not truly malevolent, but he is obsessed with poetry. He constantly tries to fill his life with poetry. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born in the north to a Barkeep, Anselm learned a great deal about his mother's area of expertise. He helped his mother out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Guard again; and further expansion of business
Ideals: Artistic. Flaws: Antagonistic. Bonds: Immigrant, Mentor, Job. Occupation: Barkeep
Voice: Uses sign language
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp.
Cory Hampton, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is dressed in an above average manner. He has wavy white hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. Cory is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born in the north. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been saving his money to try and buy his sister's freedom.
Motivation: An old rival family wants him found; and doesn't want to be a animal trainer and was forced into it by his family
Ideals: Athletic. Flaws: Selfish. Bonds: Attractive, Family, Immigrant. Occupation: Animal Trainer
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 11 (+0) | 13 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 29000 sp. 3 Thunderstones.
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