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NPC Generator

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Advanced [show]


Charles Emsworth, Male Human [Permalink]

Personal [hide]

Description: He wears a simple green robe with grey stripes complete with hood. He carries with him a set of whips on his belt, each one with a ruby on the hilt. His blonde hair is long and unkept. His thin eyebrows rest above his beady brown eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a great chef.

History: Born to a pair of adventurers, Charles grew up listening to his mother's many stories. His necromantic abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Balancing his hectic life and new Ploughman responsibilities is difficult.

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Job, Adventurer. Occupation: Ploughman

Voice: Scottish accent

Attributes [hide]

Charles Emsworth, Male Human Fighter 4
Medium (5'3") Human, Chaotic Evil (CR 4)
Armor Class 9
Hit Points 31 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)12 (+1) 14 (+2)9 (-1)
Skills History +3, Performance +1
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2

Possessions: 47000 sp.


Social Check DCs


Nicholas Tyndall, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears professional attire. He wears his silver hair up. His skin is flawless and his blue eyes scan people very quickly.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. A true patriot, Nicholas would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: When he was but 8 years old his parents immigrated from the east. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He moves from town to town, unable to find a place to settle.

Motivation: He wants nothing more than to rejoin the army; and he is a bit of a kleptomaniac

Ideals: Fighting. Bonds: Attractive, Military, Immigrant. Occupation: Carter

Voice: Speaks through clenched teeth

Attributes [hide]

Nicholas Tyndall, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)13 (+1) 10 (+0)11 (+0)
Skills History +3, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Guy Altham, Male Human [Permalink]

Personal [hide]

Description: He wears a simple white robe with brown stripes complete with hood. He carries with him a set of lances on his belt, each one with a sapphire on the hilt. He wears a deerstalker hat to cover his moderate length chestnut hair. His eyes are a pleasant blue.

Personality: He speaks before he thinks and is too direct. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He is the product a well kept family trust fund and as such has never really known need. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He inherited the family business which he has now maintained for 15 years.

Motivation: To be a Sailor again; and to prove his worth to the world

Ideals: Fighting. Flaws: Impulsive. Bonds: Job, Rich, Debt. Occupation: Shoemaker

Voice: American accent

Attributes [hide]

Guy Altham, Male Human Fighter 5
Medium (5'9") Human, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 60 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 16 (+3)10 (+0) 11 (+0)13 (+1)
Skills History +3, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Shane Dryden, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears dark leathers with embroidery. His chestnut hair is knotted and matted. His eyes are likewise violet. His teeth are white and perfect.

Personality: Shane is depressed about a lot of things. He tends to be a nihilist. He has all his life been fascinated with music.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Courier hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has never given up on his music dream.

Motivation: He feels kind of lost in life; and nothing but the best is good enough for him

Ideals: Artistic. Flaws: Depressed. Bonds: Attractive, Poor. Occupation: Courier

Voice: Excited and jittery

Attributes [hide]

Shane Dryden, Male Human Fighter 4
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 10
Hit Points 45 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)8 (-1) 10 (+0)16 (+3)
Skills Acrobatics +2, Athletics +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2

Possessions: 400 gp.


Social Check DCs


Cory Graeme, Male Human [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is physically well-built. He has chestnut hair. His amber eyes dart from person to person to random spaces in the air.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Cory was raised in a hard working conservative environment. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He struck the Dyer job and began his own company from there.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Depressed, Shy. Bonds: Attractive, Job. Occupation: Dyer

Voice: Soft and mumbly

Attributes [hide]

Cory Graeme, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 17 (+3)9 (-1) 15 (+2)15 (+2)
Skills Persuasion +4, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 300 gp.


Social Check DCs

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