Justin Washington, Male Human [Permalink]
Personal [hide]
Description: This man wears a worn and beaten armor. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. He has a white handlebar mustache and slicked back white hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: Aggressive, abrasive, and angry, Justin embodies much of what other species detest in the Humans. He also is a firm believer in the manly ideal.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Navigator arts, while his father instructed him in etiquette, music and courtly manner. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove his worth to the world; and he's repulsed by the pc
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Rich, Slave. Occupation: Navigator
Voice: Slurs words
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 17 (+3) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Auran, Aquan
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. Gold and topaz bottle stopper cork (800 gp). Solid gold idol (700 gp). 1 Good lock. 1 Good lock.
Clerebold Richie, Male Human [Permalink]
Personal [hide]
Description: He wears a blue costume with the symbols of the sun god on his torso. He has a slight overbite and is overall scrawny. His white hair is thinning but still full. His green eyes are passionate and lively.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: Sold as a small child to a wizard, Clerebold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When Clerebold reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and wants to raise his children well
Bonds: Adventurer, Family, Mentor, Military, Enemies. Occupation: Painter
Voice: Sore throat, cough
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 9 (-1) | 10 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 200 gp.
Odo Ainsworth, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears a yellow shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His blonde hair is kept up in a ponytail inside a deerstalker hat. His skin is flawless and his amber eyes scan people very quickly.
Personality: He likes to make people angry or surprised. He is harsh and unforgiving.
History: He comes from a rich southern family. Through the years after Odo was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Odo's father didn't care for him much, and the feeling was mutual. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.
Motivation: To pay off his debts; and he desires power and/or immortality
Flaws: Antagonistic. Bonds: Attractive, Rich, Adventurer, Debt. Occupation: Stableman
Voice: Whispers
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Gnome, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp. Rose (50 gp). Golden pearl (50 gp). Alexandrite (800 gp).
Anselm Barney, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears black trousers with green and white striped suspenders. He wears various colorful collared shirts. He has dyed his greying silver hair a little too much giving a sharp silver color. His ears are large.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is frequently practicing swordplay.
History: Sold as a small child to a slaver, Anselm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has chosen to use the inheritance that was left to him frivolously. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is greedy; and money/treasure
Flaws: Ugly, Sensitive. Bonds: Military, Mentor, Rich. Occupation: Sage
Voice: Jittery and nervous
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 11 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +3
Possessions: 18000 cp.
Trym Marleigh, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing a perfectly clean shirt and pair of pants. He keeps his golden hair in a flapper bob. His blue eyes peer out from beneath his top white hat.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: A powerful necromancer made him what he is. Like his mother and his brother before him, after school he went straight into learning to become a Weaver. He has set out to sabotage the competition.
Motivation: To pay off his debts; and money/treasure
Bonds: Attractive, Enemies, Rich, Mentor, Job, Debt. Occupation: Weaver
Voice: Boston accent
Attributes [hide]
Medium (5'4") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Giant
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +4
Possessions: 18000 cp. 1 Minor magic item.
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