Lewis Northcott, Male Human [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He likes to wear ponchos typically of a light grey in addition to tight pants. He has a very tight haircut. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a Mortician first and foremost. He believes firmly that knowledge should be universal. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: The child of western immigrants he idolized his father. He helped his father out around the business and became quite the natural. He has drifted from career to career and currently works as a Mortician.
Motivation: Sabotage a competitor; and expand his business
Ideals: Optimist. Flaws: Ugly, Addict. Bonds: Job, In love, Immigrant. Occupation: Mortician
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 7 (-2) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 19000 cp. Black opal (600 gp). Deep green spinel (80 gp).
Bertram Berkeley, Male Human [Permalink]
Personal [hide]
Description: He dresses like a well dressed Guard does, and he perpetually has his scimitar ready. His brown hair is greasy and uncared for. His eyes are a pleasant amber.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He got into the Guard business at a young age. Like his father and his sister before him, after school he went straight into learning to become a Guard. He has worked as a Guard like his father before him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Disciplined, Logical. Flaws: Ugly. Bonds: Job. Occupation: Guard
Voice: Dark and ominous
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 5 (-3) | 13 (+1) | 6 (-2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged -1 / 1d8-3, Grapple +2
Possessions: 100 pp.
Miles Marlee, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy golden stubble. He wears a blue shirt with thin yellow vertical stripes and grey pants. He has a hunchback. He has a small bristly mustache and wavy golden hair. This violet eyed southerner is not easily forgotten.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He believes the world needs to unite to get rid of gnolls once and for all.
History: He comes from a rich southern family. A gifted student he started as a Shepherd, but he got bored and became a Performer. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Miles was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: Sabotage a competitor; and money/treasure
Flaws: Ugly, Antagonistic. Bonds: Enemies, Rich, Job. Occupation: Performer
Voice: High pitched and raspy
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 18 (+4) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Undercommon, Ignan, Halfling, Auran
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
Possessions: 1900 sp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). A delicate silver chain set with a tourmaline (80 gp).
Anthony Ainsley, Male Human [Permalink]
Personal [hide]
Description: This man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, and sports empty pouches on his belt. He sports a long auburn beard, and similarly colored long hair. His eyes are blue and he is always smoking a pipe.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: From birth he was tutored by a cruel and relentless mentor. His father took him hunting and taught him how to get in the mind of other creatures. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to have a good time and be beloved; and retire the richest man in the east
Ideals: Entrepeneur, Optimist. Bonds: Nature, In love, Mentor. Occupation: Painter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 15 (+2) | 9 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 20 pp. Lapis lazuli (8 gp). Black pearl (700 gp). Malachite (8 gp).
Kyle Darlington, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears tan painted combat armor at almost all times. His head has been shaved. His eyes are gray and he is always smoking a pipe.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is a font of random trivia from the lore and stories he has discovered
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Kyle was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Kyle's father didn't care for him much, and the feeling was mutual. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To protect his home; and to share knowledge with the world
Ideals: Joker, Logical. Flaws: Ugly, Antagonistic. Occupation: Brewer
Voice: Creaky witch voice
Attributes [hide]
Medium (5'10") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 7000 cp.
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Their contribution stands as a beacon of hope for all adventurers!