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Advanced [show]


Alex Shelly, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is renowned for his bright black suits and hats. He keeps his silver hair in a pixie cut. His thin eyebrows rest above his beady brown eyes.

Personality: Alex is depressed about a lot of things. He tends to be a nihilist. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born a particularly ugly child, much to the horror of his parents. He has had some formal singing training, and achieved minor success. He's also a talented Masseuse, but doesn't like to broadcast it.

Motivation: Doesn't want to be a Painter and was forced into it by his family; and further expansion of business

Ideals: Artistic. Flaws: Ugly, Depressed. Bonds: Slave, Job, Family. Occupation: Painter

Voice: Mumbles to self between sentences

Attributes [hide]

Alex Shelly, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)15 (+2) 8 (-1)14 (+2)
Skills Athletics +3, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 50 pp. Silver-plated steel longsword with jet jewel in hilt (600 gp). Brass mug with jade inlays (500 gp). A roughly beaten golden orb (180 gp).


Social Check DCs


Miles Mori, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He typically wears tan cloth garments or leather armor. He sports a flattop hair cut. He has gleaming, smiling hazel eyes.

Personality: He dislikes all the random violence that takes place in the south. He is lazy and tries to find solutions quickly.

History: He comes from a rich southern family. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he desires power and/or immortality

Ideals: Pacifist. Flaws: Lazy, Insane. Bonds: Rich, Adventurer. Occupation: Hunter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Miles Mori, Male Human Fighter 3
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)15 (+2) 14 (+2)15 (+2)
Skills Athletics +4, Investigation +4
Senses Passive Perception 12
Languages Common, Giant, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 3000 sp. A pair of silk slippers encrusted with tiny pearls. (40 gp). Large well-done wool tapestry (400 gp). Brass mug with jade inlays (400 gp). 5 Acid flasks. 2 Antitoxin.


Social Check DCs


Dustin Everly, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with tan lining and desert motifs. His skin is fair and his fingers are delicate and long. He wears a colorful flower in his golden hair. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He acts crazy and hedonistic. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: From birth he was tutored by a cruel and relentless mentor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He got away from his former life and has fallen to alcoholism.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern

Ideals: Fighting. Flaws: Addict, Hedonist. Bonds: Attractive, Mentor. Occupation: Roofer

Voice: Creaky witch voice

Attributes [hide]

Dustin Everly, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)13 (+1) 16 (+3)13 (+1)
Skills History +3, Persuasion +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 700 sp.


Social Check DCs


Gerald Sherwood, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and he perpetually has his axe ready. His silver hair is lengthy. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is calm most of the time but flees social interaction. Animals are drawn to him, and he is able to talk to them.

History: Born to a poor family in the city he treasured whatever gifts he got. Over the years he perfected his riding and shooting skills. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's in love; and to settle down with his crush

Ideals: Fighting, Gifted. Flaws: Addict, Shy. Bonds: Poor, Nature. Occupation: Cartwright

Voice: Old Prospector

Attributes [hide]

Gerald Sherwood, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 15 (+2)11 (+0) 17 (+3)13 (+1)
Skills Deception +3, Investigation +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 1200 sp. 1 Chain shirt.


Social Check DCs


William Sydney, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'6" and is wearing a perfectly clean shirt and pair of pants. His left leg appears badly burned and disfigured. He sports a long white beard, and similarly colored long hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: William was born the youngest of three triplets. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To reunite with his absent mother; and regain custody of his son

Flaws: Addict, Sensitive, Antagonistic. Bonds: Attractive, Family. Occupation: Painter

Voice: Slow speaker

Attributes [hide]

William Sydney, Male Human Fighter 3
Medium (5'6") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 18 (+4)7 (-2) 17 (+3)12 (+1)
Skills History +0
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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