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NPC Generator

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Advanced [show]


Ralf Barlow, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears bulky tan painted plate armor, and a wedding ring on his right hand. His red hair is knotted and matted. His eyes are blue and catlike.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: He is a Lamia in disguise. His homeland was ravaged by war and he spent much of his life rebuilding it. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend.

Ideals: Philantrophist. Flaws: PTSD. Bonds: In love, Immigrant, Adventurer. Occupation: Dyer

Voice: German accent

Attributes [hide]

Ralf Barlow, Male Human Fighter 4
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)15 (+2) 11 (+0)11 (+0)
Skills Arcana +4, Stealth +4
Senses Passive Perception 10
Languages Common, Gnome, Elven
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 600 gp. An abacus with copper, silver and gold markers (30 gp). Brass mug with jade inlays (100 gp). 1 Minor magic item.


Social Check DCs


Don Wharton, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy green suit, and he perpetually has his morningstar ready. He wears a small hat to cover his moderate length blonde hair. His eyes are a pleasant hazel.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born at the edge of vast island. He moved out north to avoid the crime he committed. He got money to start a business from the gang present in town. He is greatly indebted to them.

Motivation: To pay off his debts; and seeks redemption

Ideals: Fighting, Optimist. Bonds: Attractive, Criminal record, Nature, Debt. Occupation: Marshal

Voice: Mumbles to self between sentences

Attributes [hide]

Don Wharton, Male Human Fighter 5
Medium (5'11") Human, Lawful Evil (CR 5)
Armor Class 8
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 13 (+1)14 (+2) 12 (+1)11 (+0)
Skills Religion +5, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +2 / 2d4-1, Ranged +1 / 2d4-2, Grapple -1

Possessions: 600 gp. Aquamarine (600 gp). Lapis lazuli (5 gp). Alexandrite (600 gp).


Social Check DCs


Norman Cooper, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'9". He very much looks the part of a Painter. His red hair is slicked back into a classic pompadour. His violet eyes are passionate and lively.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is frequently practicing swordplay.

History: Gifted from a young age, Norman studied abroad. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has drifted from career to career and currently works as a Painter.

Motivation: He desires power and/or immortality; and further expansion of business

Ideals: Gifted. Bonds: Job, Attractive, Military, Adventurer. Occupation: Painter

Voice: Whispers

Attributes [hide]

Norman Cooper, Male Human Fighter 3
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 13 (+1)9 (-1) 13 (+1)16 (+3)
Skills Persuasion +5, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 18000 cp. Red spinel (130 gp). Onyx (40 gp). White pearl (130 gp).


Social Check DCs


Dustin Kensley, Male Human [Permalink]

Personal [hide]

Description: Standing 5'1", this man is renowned for his bright white suits and hats. He has a very tight haircut. He has a tattooed face.

Personality: He is witty, but his monotone delivery comes off as unnerving When he's not drinking or sleeping the drinks off, he's doing poetry.

History: Dustin was born the youngest of three triplets. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To reunite with his absent mother; and he is greedy

Ideals: Joker, Artistic. Bonds: Family, Rich. Occupation: Spice Merchant

Voice: Sighs a lot, exhausted

Attributes [hide]

Dustin Kensley, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)16 (+3) 11 (+0)9 (-1)
Skills Religion +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Gnome, Undercommon, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Trym Hayhurst, Male Human [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is constantly adorned with expensive silk clothing, often dyed in bright tan and white, and wears rings and necklaces with large, colorful gems. His auburn hair is greying along the sides and has receded to reveal a widow's peak. His eyes are brown and he is always smoking a pipe.

Personality: He is business-like. He takes instructions and follows them to the letter. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He moved from fad to fad and when he turned 15 he discovered painting. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He has money and likes to spend it.

Ideals: Athletic, Professionalism, Justice, Artistic. Bonds: Rich, Religious. Occupation: Marshal

Voice: German accent

Attributes [hide]

Trym Hayhurst, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 17 (+3)16 (+3) 15 (+2)9 (-1)
Skills Acrobatics +0, Performance +1
Senses Passive Perception 12
Languages Common, Aquan, Orc, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +1

Possessions: 200 gp.


Social Check DCs

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