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NPC Generator

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Advanced [show]


Dustin Kelsey, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'9" and tends to wear a large black jacket. His right hand appears badly burned and disfigured. He wears a small hat to hide his balding. His fierce green eyes like to dwell on things.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was raised in a white middle class family as the only child. From his teen years he was always beautiful and desirable, so people have always doted on him. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To end his boredom; and to settle down with his crush

Ideals: Justice. Flaws: Mundane, Shy. Bonds: Attractive, Has a crush. Occupation: Cartwright

Voice: Dutch accent

Attributes [hide]

Dustin Kelsey, Male Human Fighter 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 9 (-1)13 (+1) 10 (+0)10 (+0)
Skills Acrobatics -1
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Justin Riley, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears dark leathers with embroidery. He has a long auburn beard with little hanging trinkets. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born at the edge of vast desert. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Since then, he has sought to make the best of life.

Motivation: To unite with his sister; and his relatives are trying to arrange a marriage

Ideals: Optimist, Professionalism. Bonds: Attractive, Nature, Family. Occupation: Weaver

Voice: Italian accent

Attributes [hide]

Justin Riley, Male Human Fighter 3
Medium (5'4") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 16 (+3)9 (-1) 15 (+2)13 (+1)
Skills Performance +3, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 11000 cp.


Social Check DCs


Solomon Pickering, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears an entirely tan suit with red socks and a vest with buckled shoes. His brown hair is cut short with large spiked bangs in the front. His gray eyes dart from person to person.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Sold as a small child to a necromancer, Solomon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Solomon took refuge in the ruined castle and found the beat up glaive and armor he uses now. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and retire the richest man in the south

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Mentor, Nature. Occupation: Marshal

Voice: Spanish accent

Attributes [hide]

Solomon Pickering, Male Human Fighter 3
Medium (5'5") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)9 (-1) 14 (+2)11 (+0)
Skills Acrobatics +3, Nature +1
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. 2 Acid flasks.


Social Check DCs


Trym Whitby, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He is physically well-built. His red hair is braided into rings. His eyes are hazel and he is always smoking a pipe.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is used to getting what he wants. In part because he is a meticulous planner.

History: Raised by wardens he was only a novice when giants swooped upon their monastery and killed most of the order. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and a deep hatred of giants

Ideals: Impeccable, Professionalism. Bonds: Religious, Enemies. Occupation: Bather

Voice: Puts emphasis on the wrong words

Attributes [hide]

Trym Whitby, Male Human Fighter 4
Medium (5'4") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)12 (+1) 9 (-1)13 (+1)
Skills Nature +3
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. Tourmaline (160 gp). Fire opal (900 gp). 1 Minor magic item.


Social Check DCs


Lance Asheton, Male Human [Permalink]

Personal [hide]

Description: 5'11" and lanky with angular features, he is an attractive figure. He wears a black tunic with blue highlights, and long tan pants that bunch up around his shoes. His brown hair is cut short with large spiked bangs in the front. His eyes are likewise brown. His teeth are white and perfect.

Personality: Stoic and calm, he prefers to meditate than take action. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Nothing but the best is good enough for him; and he is currently in port desperately looking for someone to get him out

Ideals: Disciplined, Impeccable. Bonds: Attractive, Has a crush, Slave, Rich. Occupation: Barkeep

Voice: Middle-eastern accent

Attributes [hide]

Lance Asheton, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)16 (+3) 15 (+2)12 (+1)
Skills Animal Handling +4, Persuasion +3
Senses Passive Perception 12
Languages Common, Abyssal, Gnome, Draconic
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 800 sp.


Social Check DCs

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