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NPC Generator

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Advanced [show]


Adam Bentham, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His attire stands in sharp contrast to his hammer, which is beautifully polished and possesses an ornate carving of a clover on it. He has white hair. His eyes are blue.

Personality: Cocky and sure of himself, he believes he is the best Barber born in the past three hundred years. He never wears the same outfit twice, unless he absolutely has to.

History: His father raised him in a mountain cabin. His mother took him hunting and taught him how to get in the mind of other creatures. He has drifted from career to career and currently works as a Barber.

Motivation: To be a Architect again; and he is unsatisfied with his job

Ideals: Artistic. Bonds: Poor, Job, Nature, Immigrant. Occupation: Barber

Voice: Mousy voice

Attributes [hide]

Adam Bentham, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)13 (+1) 11 (+0)7 (-2)
Skills Deception +0, Performance +0
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 200 gp.


Social Check DCs


Kyle Southey, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 5'8". He usually wears his brown robe and has his greataxe always slung over his shoulder, and his gloved hand is found clutching a greataxe. He wears his brown hair up. His gray eyes have a joyful gleam in them most of the time.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He takes great joy in being the best Herbalist in town.

History: Kyle was born with his father's beautiful face. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Herbalist work with an outfit from a few towns over. Herbalist work suited him well, and with each successful project, he earned more gold and more respect from his peers. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He loathes his own lifestyle; and he'd like to take his coworkers down a peg

Ideals: Persistence. Flaws: Shy, Depressed. Bonds: Job, Attractive. Occupation: Herbalist

Voice: Sighs a lot, exhausted

Attributes [hide]

Kyle Southey, Male Human Fighter 3
Medium (5'8") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)16 (+3) 16 (+3)14 (+2)
Skills Athletics +4, Insight +5
Senses Passive Perception 13
Languages Common, Orc, Druidic, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +5

Possessions: 100 gp. Tiger eye turquoise (15 gp). Moonstone (20 gp). Deep blue spinel (700 gp).


Social Check DCs


Guy Graeme, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he typically wears pastel cloth garments or leather armor. He wears a feathered hat to hide his balding. He has green eyes.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born in the north to a Mason, Guy learned a great deal about his father's area of expertise. Cursed with a spirit at a very young age, Guy has worked very hard to control his curse. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He's repulsed by the PC; and to clean up the streets

Flaws: Disease, Antagonistic. Bonds: Guardian, Criminal record, Job. Occupation: Mason

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Guy Graeme, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 8 (-1)14 (+2) 15 (+2)11 (+0)
Skills Investigation +4, Perception +4
Senses Passive Perception 14
Languages Common, Druidic, Draconic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp. 1 Backpack. 1 Average lock.


Social Check DCs


Tim Blythe, Male Human [Permalink]

Personal [hide]

Description: A 6'2" northern man, he has the majority of his body covered in plate. He has moderate length red hair. He has several tiny sapphire earrings on each ear.

Personality: He snorts whenever he laughs or is feeling confident. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural human artifacts is his passion

Flaws: Antagonistic. Bonds: Rich, Mentor, Adventurer. Occupation: Fortune-teller

Voice: Raspy

Attributes [hide]

Tim Blythe, Male Human Fighter 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 43 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 14 (+2)10 (+0) 17 (+3)11 (+0)
Skills Nature +2, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Robert Hayhurst, Male Human [Permalink]

Personal [hide]

Description: 6'4" and muscular, this eastern man wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a rapier, but if one is not available he will default to his whip. He has a golden handlebar mustache and slicked back golden hair. His eyes are likewise gray. His teeth are white and perfect.

Personality: He is overprotective of those who hire his services. He has a small toy that he constantly fidgets with.

History: Robert was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He's since become an addict/alcoholic.

Motivation: To protect his home; and wants to work out more often

Ideals: Athletic. Flaws: Addict. Bonds: Attractive, Guardian. Occupation: Painter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Robert Hayhurst, Male Human Fighter 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 9 (-1)14 (+2) 16 (+3)17 (+3)
Skills Athletics +4, Religion +4
Senses Passive Perception 13
Languages Common, Sylvan, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4

Possessions: 400 gp.


Social Check DCs

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