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NPC Generator

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Advanced [show]


Rolf Dayton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'8". He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His red hair is greying along the sides and has receded to reveal a widow's peak. He wears a mask on his face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He comes from a rich northern family. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has since lost track of the people in his past.

Motivation: A rival would like him out of the picture; and he is greedy

Flaws: Disease. Bonds: Adventurer, Rich, Family, Criminal record. Occupation: Shipwright

Voice: Uses lots of figures of speech

Attributes [hide]

Rolf Dayton, Male Human Fighter 4
Medium (5'8") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 14 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)7 (-2) 10 (+0)16 (+3)
Skills Acrobatics +4, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +5

Possessions: 45000 sp.


Social Check DCs


Robert Gentry, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'11". He wears grey leather gloves, a grey jacket, and tight pants. His blonde hair is knotted and matted. His skin is flawless and his violet eyes scan people very quickly.

Personality: He has always had a great fascination with Human culture. Robert enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Sold as a small child to a brothel owner, Robert was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an athlete and attended two major summer competitions. He never won. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: A strong sense of loyalty to Human people.

Ideals: Athletic. Flaws: Racist, Hedonist. Bonds: Attractive, Mentor. Occupation: Adventurer

Voice: Pirate accent

Attributes [hide]

Robert Gentry, Male Human Fighter 5
Medium (5'11") Human, True Neutral (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)15 (+2) 16 (+3)17 (+3)
Skills Animal Handling +6, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Auran, Ignan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 100 gp. Tourmaline (40 gp).


Social Check DCs


Conrad Gracey, Male Human [Permalink]

Personal [hide]

Description: He sports green clothing, slightly heavier than average wear. His hair is always cut to a buzz. His violet eyes have a joyful gleam in them most of the time.

Personality: Always inclined to offer people food he seems plenty friendly. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He now spends his time doing works of charity.

Motivation: He wants to get laid; and a deep hatred of gnolls

Ideals: Philantrophist. Flaws: Mundane. Bonds: Enemies, Religious, Has a crush. Occupation: Priest

Voice: Speaks in third person

Attributes [hide]

Conrad Gracey, Male Human Fighter 3
Medium (6'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)10 (+0) 13 (+1)13 (+1) 9 (-1)16 (+3)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 9
Languages Common, Draconic
Attacks Melee -2 / 1d8-4, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Everard Axton, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and likes to wear black tank tops with yellow pants. His hair is blonde, silky, and of moderate length. His skin is flawless and his brown eyes scan people very quickly.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: The child of a Tanner, who enjoyed hunting, Everard was taken on many hunting expeditions. He moved from fad to fad and when he turned 15 he discovered dancing. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Marry his sister to traveling adventurers; and wants to raise his children well

Ideals: Impeccable, Artistic. Bonds: Attractive, Family, Nature. Occupation: Armorer

Voice: Stutters

Attributes [hide]

Everard Axton, Male Human Fighter 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 9 (-1)15 (+2) 15 (+2)16 (+3)
Skills Deception +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Halfling, Sylvan
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Don Sharps, Male Human [Permalink]

Personal [hide]

Description: Standing 5'1", this man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His chestnut hair is long and unkept. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: His tongue was cut out and he uses sign language. He invites people to come help in his community garden.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Knight hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Poor, Adventurer. Occupation: Knight

Voice: Speaks like tongue is numb

Attributes [hide]

Don Sharps, Male Human Fighter 3
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 8 (-1)11 (+0) 10 (+0)13 (+1)
Skills Persuasion +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 11000 cp.


Social Check DCs

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