Gunter Kent, Male Human [Permalink]
Personal [hide]
Description: He is dressed in a clean brown cloak covering his clean studded leather. His deerstalker hat is riddled with cuts and holes. His otherwise smooth face is marked with small tiny scars.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: A powerful slaver made him what he is. He moved out south to avoid the crime he committed. By chance he met his sister recently and the two have been together since.
Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well
Flaws: Ugly. Bonds: Family, Rich, Mentor, Criminal record. Occupation: Butcher
Voice: Jamaican accent
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 8 (-1) | 12 (+1) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 1 Masterwork Musical instrument.
Chad Tyndall, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and is wearing a perfectly clean shirt and pair of pants. He wears a Stetson hat to cover his moderate length white hair. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: He was born at the edge of vast desert. Over the years he perfected his riding and shooting skills. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Athletic, Fighting. Flaws: Mundane. Bonds: Attractive, Immigrant, Nature. Occupation: Brewer
Voice: Squeaky
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 600 sp. Lapis lazuli (11 gp). Malachite (11 gp).
Rolf Coombs, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a large hat to cast shadows over his face and wears ponchos to better hide his body and is in decent physical shape. He has shaved his head bald. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his green eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. Flattery will make him almost putty in your hands.
History: Rolf was born in the south. At a young age he loved to build and create. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Due to his spouse's obsession with being a Miller they were divorced and he won custody of their son. He worked as a Merchant, and he later adopted a second son.
Motivation: Doesn't want to be a Merchant and was forced into it by his family; and his spouse's relatives view him with great suspicion
Ideals: Professionalism, Persistence. Flaws: Selfish. Bonds: Attractive, Family. Occupation: Merchant
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 10 (+0) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3
Possessions: 300 gp.
Cory Myerscough, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'5". He wears clothing that is held on in multiple layers but all of it is in poor condition. His red hair is styled in orderly dreadlocks. His thin eyebrows rest above his beady violet eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He can't help but pocket interesting objects he comes across
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He helped his father out around the business and became quite the natural. He became a Masseuse soon after.
Motivation: Seeks redemption; and he is unsatisfied with his job
Flaws: Ugly. Bonds: Poor, Job, Criminal record, Slave. Occupation: Masseuse
Voice: Loud with bravado
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 18 (+4) | 9 (-1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 300 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (20 gp). Sapphire pendant on gold chain (900 gp).
Trey Marley, Male Human [Permalink]
Personal [hide]
Description: This man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a penchant for wearing a ring with an oversized jet on his right hand. His hair is short and chestnut. His amber eyes have a joyful gleam in them most of the time.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. A true patriot, Trey would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He wants nothing more than to rejoin the army; and wants to open a new tavern
Flaws: Antagonistic. Bonds: Rich, Military, Job. Occupation: Locksmith
Voice: Russian accent
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 14 (+2) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +5
Possessions: 1 Masterwork studded leather.
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Their contribution stands as a beacon of hope for all adventurers!
