Solomon Yorke, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he typically wears white cloth garments or leather armor. He wears his red hair down. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He can speak with the recently deceased. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Over the years he perfected his riding and shooting skills. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and he's repulsed by the pc
Ideals: Gifted. Flaws: Antagonistic, Insane. Bonds: Attractive, Nature. Occupation: Sailor
Voice: Sore throat, cough
Attributes [hide]
Medium (6'5") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 16 (+3) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Infernal, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +4
Possessions: 8000 cp.
William Gresham, Male Human [Permalink]
Personal [hide]
Description: 5'6" and muscular, this northern man very much looks the part of a Server. His hair is cut close to his head. His otherwise smooth face is marked with small tiny scars.
Personality: He acts crazy and hedonistic. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: Born in the north to a Server, William learned a great deal about his father's area of expertise. His father had invested heavily in several trade routes and wanted him to inherit them. He inherited the family business which he has now maintained for 2 years.
Motivation: He is a bit of a kleptomaniac; and he has money and likes to spend it
Ideals: Athletic. Flaws: Hedonist. Bonds: Job, Criminal record, Rich. Occupation: Server
Voice: High pitched and raspy
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 10 (+0) | 8 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3
Possessions: 2500 sp. Peridot (40 gp).
Gunter Quinton, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He prefers to wear brown clothing when he does not wear armor. His whole body is exceptionally muscular. He has styled his black hair well, parting it to the left. He wears a mask on his face.
Personality: Always inclined to offer people food he seems plenty friendly. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Revenge; and someone believes him a fraud
Ideals: Philantrophist, Gifted. Bonds: Immigrant, Family, Adventurer, Enemies. Occupation: Bookbinder
Voice: Strong lisp
Attributes [hide]
Medium (6'4") Human, True Neutral (CR 4)
Armor Class 13
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 17 (+3) | 12 (+1) | 16 (+3) | 19 (+4) |
Senses Passive Perception 15
Languages Common, Giant
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
Possessions: 1 Minor magic item.
Conrad Bentham, Male Human [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He wears his red hair up. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: A deeply religious man he believes everything happens for a reason. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: A powerful brothel owner made him what he is. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: A rival would like him out of the picture; and he feels that his past leaves him morally obligated to help
Ideals: Justice. Flaws: Ugly. Bonds: Religious, Criminal record, Mentor. Occupation: Guard
Voice: Italian accent
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 10 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp.
Anthony Benson, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a tattered pair of loose blue pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has done his best to style his red hair to look like a famous performer. His eyes, though not visible through his cowl, are green.
Personality: He never swears and excessively uses polite adverbs when speaking. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born to a poor family in the city he treasured whatever gifts he got. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.
Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero
Ideals: Optimist, Entrepeneur. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Apothecary
Voice: Raspy
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 10
Hit Points 42 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +3
Possessions: 4000 sp. Citrine (70 gp). Violet garnet (1600 gp). Rose (70 gp).
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